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grapedog is offline grapedog
Chieftain
The Doghouse
Nov 2001
time: 00:19
  Old Post 23-05-2002 04:23
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Simple Question Part 2... Avatar Enlargement: We've got the solution

Again, at work, away from my manual and searching turned up nothing. Which is a more potent source of culture, a Forbidden Palace or your real palace? I have been debating whether or not build a FPalace right near my main palace and have a city closer to my front line take the palace on. I figure by the time it's completed I will be well pas the point where it's in danger of a direct attack and it should strengthen any cities I do not raze.

Is the forbidden palace basically an exact knock-off of the actual palace or does it provide different stats?


edit/add: Can you run resources to a Forbidden Palace as you can with a normal palace?

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:19
  Old Post 23-05-2002 04:25
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Enter the AD-FREE zone

Forbidden Palace is an exact knock-off of the normal palace, so there's not really any point to building them next to each other

grapedog is offline grapedog
Chieftain
The Doghouse
Nov 2001
time: 00:19
  Old Post 23-05-2002 04:39
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Support Apolyton or Terrorists Win

Well, I was planning on building one close to my original palace so I could then move the palace to near the front lines so it help ease corruption all around, I was just curious if one had more effect than the other. If the normal palace had more sway I could put that towards the front for the extra sway, but if they are the same, then it doesn't matter and my palace comes to no risk at all...

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:19
  Old Post 23-05-2002 06:25
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Support Apolyton, buy Alpha Centauri

For corruption and conversion purposes they are more or less equivalent. For trade route purposes your real palace is the one that counts. I usually build my FP in the center of my core production cities and move the palace to my ever expanding front. The FP can't be moved but your palace can. There is no real loss to losing your palace (unlike previous Civ games).

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:19
  Old Post 23-05-2002 06:50
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Tired of ads?

The only hassle with building your FP where you don't NEED it is that construction costs for the Palace & FP go up as your number of cities goes up. "How much" would be an interesting project to research, but I would wager that it is based on your 'Optimal Number of Cities' setting (Editor: World Sizes tab).

JB

Nym is offline Nym
Prince
France
Mar 2002
time: 06:19
  Old Post 23-05-2002 17:12
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Remove this text

quote:
Originally posted by WarpStorm
There is no real loss to losing your palace (unlike previous Civ games).


Do you keep the accumulated culture too? And the cultural bonus if build more than a millenium ago?

bigvic is offline bigvic
Prince
Columbia, S.C.
Nov 2001
time: 00:19
  Old Post 23-05-2002 18:06
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Support Apolyton, buy Civilization III: Complete

Yeah, even if you plan to move your real palace, don't place your FP too close to your real palace. When I find myself w/ a sprawling empire and a capital right in the middle, and no desire to expand much further, I will, when able to, pick two cities on either end of the empire to be capitals, one w/ the rp, the other w/ the fp, try to time the two completion dates to as close to the same as possible. worth it in the long run.

Yep, plenty of $h1t not found in any reference source. Hint: for a look behind the curtain, go to explorer-C-program files-infogrames-civIII-scenarios and play w/ the editor. Don't worry, save whatever you change as something else, or not at all, but I think many of your questions can be answered there (and perhaps just as many new ones will make themselves apparant so you can post them on here for your apolyton buddies to help w/).

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