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Velociryx
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of Candle'Bre
Apr 1999 time: 05:19
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Even with the modified pop-rushing rules, it's VERY attractive (esp. for Religious Civs) to pop-rush the h#ll out of stuff in the ancient era (I'm talking an average of 3-4 pops per city...one for the library, one for the temple, and two troops). Given that you should be able to use the troops rushed to secure at least one luxury source, and assuming you start near one other, it's more or less a push on the unhappiness and the result is a boost in culture, more troops more quickly (which means you capture more enemy cities and territory more quickly, etc., etc.)....and then, at or soon after you GET the tech for Republic, you're in a position to make the switch.
-=Vel=-
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punkbass2000
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Waterloo, ON, Canada
Feb 2002 time: 00:19
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quote: Originally posted by Velociryx
Even with the modified pop-rushing rules, it's VERY attractive (esp. for Religious Civs) to pop-rush the h#ll out of stuff in the ancient era (I'm talking an average of 3-4 pops per city...one for the library, one for the temple, and two troops). Given that you should be able to use the troops rushed to secure at least one luxury source, and assuming you start near one other, it's more or less a push on the unhappiness and the result is a boost in culture, more troops more quickly (which means you capture more enemy cities and territory more quickly, etc., etc.)....and then, at or soon after you GET the tech for Republic, you're in a position to make the switch.
-=Vel=- |
Good to see you back, Vel. 
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Nym
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France
Mar 2002 time: 06:19
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quote: Originally posted by Velociryx
Even with the modified pop-rushing rules, it's VERY attractive (esp. for Religious Civs) to pop-rush the h#ll out of stuff in the ancient era (I'm talking an average of 3-4 pops per city...one for the library, one for the temple, and two troops). Given that you should be able to use the troops rushed to secure at least one luxury source, and assuming you start near one other, it's more or less a push on the unhappiness and the result is a boost in culture, more troops more quickly (which means you capture more enemy cities and territory more quickly, etc., etc.)....and then, at or soon after you GET the tech for Republic, you're in a position to make the switch.
-=Vel=- |
No problem to manage the citizens' mood under Republic due to this pop-rush???
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MiloMilo
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I stay in Despotism until:
1) A majority of my cities are size 7 or bigger; and
2) I have completed at least one wonder.
This is because I don't want to take a huge economy hit for switching, and I don't want to lose four precious turns of wonder production, especially in the ancient ages when it's questionable that I'll get any given wonder.
What this usually translates to is a switch to Monarchy sometime in the mid-middle ages. Once I have large economically vibrant cities and strong production under a Monarchy, I can properly race to all of the powerful late-middle ages wonders (Adam Smith's, Newton's, Magellan's, etc.)
Going straight to Republic has never really tempted me. For me the middle ages are very violent; all of the civs find each other and may or may not like each other, and I use my time under Monarchy to "round out" my empire, i.e. get a bit bigger and stronger, and get a foothold in all the terrain types that I missed in the expansion phase. Later, in the industrial age, I'll switch to Republic, shoot comfortably ahead in $ and tech, and limit myself to surgical wars with precise goals (take a wonder, take a luxury, take a few cities from one civ and give them to another, etc.)
Unfortunately that's when turns start to take a looong time, and I start to get bored, so by the modern age I'm back to Despotism, and back to 4000 BC. 
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Cookie Monster
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New England
Jul 2001 time: 00:19
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quote: Originally posted by Velociryx
Even with the modified pop-rushing rules, it's VERY attractive (esp. for Religious Civs) to pop-rush the h#ll out of stuff in the ancient era (I'm talking an average of 3-4 pops per city...one for the library, one for the temple, and two troops). Given that you should be able to use the troops rushed to secure at least one luxury source, and assuming you start near one other, it's more or less a push on the unhappiness and the result is a boost in culture, more troops more quickly (which means you capture more enemy cities and territory more quickly, etc., etc.)....and then, at or soon after you GET the tech for Republic, you're in a position to make the switch.
-=Vel=- |
Are you using Civ3 patched up with either 1.17f or 1.21f. If so how do you handle the terrible hit on moral when using excessive pop rushing? From what I understand, although I could me totally off base , is that pop rushing was severly penalized with the advent of 1.17f patch. Any thoughts?
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chiefpaco
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Canada
Feb 2002 time: 00:19
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Pop-rushing is pretty rare in my 1.21 games, since they changed the first citizen to 20 shields from 40. Here are the only times I use it:
- A town with plenty of population but only producing 1 shield is 19 turns away from an Improvement I want (usu. Temple or Library).
- Dire emergencies.
Why else would I use it? Here's why I wouldn't:
- A town making 2 or more shields could finish the thing in 10 turns or less.
- Sacrificing > 1 citizen makes > 1 citizen unhappy for longer. ex. sacrificing 2 citizens makes 2 unhappy for 20 turns, 1 unhappy for another 20 turns after that.
I wish they would re-instate the 40-shield first citizen. Or, get rid of the time-cumulative unhappiness. It would make pop-rushing attractive again to me.
To answer your question, I will switch to Monarchy ASAP in most of my games. There are a few cases where I hold off under Despotism to the Republic, if my Despotism wars are prolonged, or I want to play peaceful over the middle ages & I have some luxuries.
I found one case where I was better off under Despotism than Monarchy, because I started on a peninsula and had few towns but many units. My corruption centre was stretched, so Monarchy didn't help corruption-wise. Also, I had no fresh water and poor terrain so my towns could not grow past size 6. Because of Despotism's higher military support, I made more money under Despotism, so I switched back.
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:19
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In the ancient era, I only pop-rush temples when in disorder, or in captured cities.
I start by researching the wheel (warrior code if playing the Babs), follow up with horseback riding if playing the Iroquois, and then drop to 10% research set for monarchy, with an eye to buying iron working on the cheap for denial purposes. I start to research seriously again early in the middle ages, usually going up the less popular trees, and trading these techs along with the luxuries I've picked up via the ancient-era wars.
I usually switch to republic after my first round of wars if I have enough luxuries, and try to quickly make up for the economic hit with the increased production. If the wars never end - domination - I'll go to monarchy, with an occasional research stop in republic. If playing space race, my goal is to switch to democracy asap.
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YuMMz
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I usually hit Iron working then make a beeline for Monarchy. Then once in Monarchy stay until I control 1/2-2/3 the world and possibly switch to Communism. I never really pop-rush so the Paying to finish production works alot better for me. Especially since once you hit industrialization/communism you can usually get 200-300 gold/per turn for techs from civilizations. By the time I get Darwin's I am at 100% science and +600-800 gold per turn from other civs paying me off ;P. Monarchy rulez!
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Denday
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New Zealand
Apr 2002 time: 17:19
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i love the pop rush option because i can go a long way away from my capital were theres heaps of corruption and hurry my stuff instead of waiting forever.
you can use this to get resouces or other things
i tend to stay into depostium untill im at feudlisum then i change to rebublic
somtimes i go to monarchy early if all my road networks are done
and i have a few happiness recouces
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