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tniem
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Hope College
Apr 2000 time: 00:19
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Looks fun. Just hope some of it is automated by smart AI because that is going to be a lot of clicking in battle with that many guys,
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child of Thor
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ummm......command and conquer for grown-ups? Still ,looks like RoN will do very well - the graphics are very nice.
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Capt Dizle
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Maybe its just me. I just cant't see anything in RTS. Gettyburg was okay cause you could slow it down and pause it and that would allow you to get some enjoyment out of it. EU was like that too.
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tniem
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Hope College
Apr 2000 time: 00:19
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Wow!
That is about all I can say with the new video. It is truly impressive and makes me excited that there is going to be an RTS on the horizon that truly can have a lot of strategy. I have a couple points that I would like to say about the game.
1. It seems that the AI is pretty smart. As diplomat pointed out, as soon as peace was undeclared and war was declared in diplomacy the two sides started firing. He did not have to start clicking on multiple things to get that to happen, it just did. Now, he did have to click to launch planes and move troops but I am not sure how much I want the AI controlling that anyway. Same way with peasants. You simply build them and they go to the camp that is in the most need of workers to either mine, farm, or harvest lumber. Just a smart idea.
2. It seems that cities are going to be important and building them up is even more important. Not like most RTS where buildings are simply for building units and if one building gets destroyed you can simply build another. We will see later to the full extent that cities and borders will become important.
3. Finally, and maybe most importantly, we are still eight to nine months from release and yet we get to see a video highlighting multiple aspects to the game. Now I am sure there is a bunch that needs to be done but I have to believe they are doing well in production of this game. Anyone remember a Civ video that much before the game?
No, because they didnt't have anything like that. 12/00 Firaxis release three units on Apolyton. By 10/01 the game was released. We are talking about a ten month time period that they went from releasing unit pictures to a full release. Here BHG is showing us a full video of what there game can do and they still have a good eight months till Q1 2003! I think this game is going to be quite solid.
All for all, a good video and a good way to make me want to get this game.
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tniem
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Hope College
Apr 2000 time: 00:19
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quote: Originally posted by Apocalypse
Being serious, Sid made a golf fun for many people who really didn't give a care about it. He also made what many consider the best single player conversion of a card game (Magic: The Gathering).
Brian is great, but don't downplay Sid. |
Not to mention Sid didn't design Civ III. If he had and if he had maybe wanted to be more apart of its design then maybe it would have turned out better. But he doesn't like doing sequels - can't blame him but it did lead to a shotty product without him.
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tniem
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Hope College
Apr 2000 time: 00:19
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quote: Originally posted by UberKruX
i'm a little confused, were ALL of the civilizations controlled by one human player presenting it? because i swear they go from German units to Russian units, and make them attack eachother.
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I think that is how they set it up. It appeared to be a presentation piece and not actually the game. Because, yes it did seem as if he was controlling multiple civs and multiple time periods simultaneously.
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Brian Reynolds
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Baltimore, Maryland
May 2000 time: 05:19
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Hi guys! A couple clarifications--
* No, Rise of Nations does NOT use the Age engine. It is a 3D engine developed in-house by Big Huge Games. Some people have commented on some similarities of interface, which mostly occurred from a point of view of "Age is an MS RTS game, we're an MS RTS game, shouldn't we have a similar interface?" But at least on the visual side we'll probably move a little further from that paradigm before we're done.
* Yes, the "E3 Demo Scenario" you saw is a presentation piece where the strategic AI isn't active for any of the players (just the lower level AI for things like flying around in an airplane, deciding what to fire at, and so forth). So the demo-er can just click on any race and take control of it. Interestingly, though, for solo play we do feature some "sandbox" options where you are allowed to control more than one of the nations (one, some, all, anywhere in between) and be able to switch back and forth.
Brian
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:19
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quote: Originally posted by Brian Reynolds
Hi guys! A couple clarifications--
* No, Rise of Nations does NOT use the Age engine. It is a 3D engine developed in-house by Big Huge Games. Some people have commented on some similarities of interface, which mostly occurred from a point of view of "Age is an MS RTS game, we're an MS RTS game, shouldn't we have a similar interface?" But at least on the visual side we'll probably move a little further from that paradigm before we're done.
* Yes, the "E3 Demo Scenario" you saw is a presentation piece where the strategic AI isn't active for any of the players (just the lower level AI for things like flying around in an airplane, deciding what to fire at, and so forth). So the demo-er can just click on any race and take control of it. Interestingly, though, for solo play we do feature some "sandbox" options where you are allowed to control more than one of the nations (one, some, all, anywhere in between) and be able to switch back and forth.
Brian |
you know you want to leak out an "Uber KruX Demo Scenario" 
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ChaotikVisions
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Oklahoma, USA
Apr 2002 time: 23:19
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I've never much liked RTS, besides for Starcraft. Starcraft lacked some things others did, but it provided fast, fun, and balanced gameplay. The problem with RTS in my opinion is you can't actually get a whole lot of stategy in, it is usually just about controlling the most, and getting the biggest army to overwhelm your enemy. Its simply too fast paced to try and get balanced forces or try out interesting strategys. So that most "strategys" just revovle around getting something the fastest, rather then the long drawn out ones of turn based games.
Still, among other strategy games RON looks pretty good, i'll give it a go once it comes out and see how it is. The way combat is done looks interesting, hopefully it'll be easy to control.
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Rohag
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quote: Originally posted by Brian Reynolds
Interestingly, though, for solo play we do feature some "sandbox" options where you are allowed to control more than one of the nations (one, some, all, anywhere in between) and be able to switch back and forth. |
I’m surprised and glad BHG is planning a sandbox feature for RoN. Before the advent of computer games I would often play historical boardgames solitaire, pitting strategy against strategy, plan against plan just to see what would develop with no deep allegiance attached to any side. This sandbox setting may allow me to enjoy that type of experience once again.
Also, not being so quick-reflexed or competitive as many others, part of my fun in games derives from just building stuff and creating a spectacle. Playing multiple sides may allow one to engineer various international situations in ways more immediately rewarding than using an editor. With so many options for game set-up, we can play RoN as “Apocalypse of Nations,” “Toying with History,” or anything in between. Thank-you, BHG. 
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