Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Anyone heard about city razing?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
CGreen is offline CGreen
Chieftain
Victoria, BC
Jul 1999
time: 05:12
Wink  Old Post 16-05-2001 03:29
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Anyone heard about city razing? Support Apolyton buy from Amazon

In SMAC, one of the nicest features was the ability to completely destroy an enemy city instead of capturing it. This helps a great deal when trying to build a "utopia"- evenly spacing your cities, that is.

Has there been any discussion on this feature? I'm tired of having to poison cities with spies in order to remove them.

Of course, it's death to you culturally unless you have Fundamentalism.

Mister Pleasant
Guest

Not Yet
time:
Post  Old Post 16-05-2001 12:06
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Help yourself to an AD-FREE life

In this day and age, razing cities will get you in trouble also. Still, should be a possibility - as should disband (ala CTP).

Pingu: is offline Pingu:
Chieftain
Exeter, England
Jan 2001
time: 05:12
Post  Old Post 16-05-2001 17:40 Visit Pingu:'s homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Browse Apolyton AD-FREE

I think there should be a scale of this, and you get the option to choose which you commit.
Starting with a "nice" occupation, where not much happens. Nice modern warfare does this, and the more genteel sort of colonist too. Your invading troops should not be repaired if you do this. You probalby should need an advance to be able to control your troops this well. Nationalsim perhap?

Next up comes the looting and sacking of a city. Most historical conflict has this in in it, think Constantinople/Istanbul. In modern times it is a farily hefty atrocity and only dictators like Milosovic and Saddam Hussein will risk the uproar this will cause. The city is still there, but you refresh your troops "life bar" and morale by letting them go nuts on a few unsuspecting citizens, and steeling all the food, so causing the city itself alot of damage, but it's still there. Civil wars will tend to do this to you, Rwanda being a good example... Perhaps if you have the UN, your High Commission for Refugees can do this under the auspices of resettlement, reducing the atrocity factor.

After that comes the complete razing of the city, the city is reduced to ash, and the feilds sown with salt. All citizens are dead. This is an atrocity no matter what the era is.

Pingu:

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0279 seconds (86.17% PHP - 13.83% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net