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V.O.C.'02 is offline V.O.C.'02
Chieftain
rotterdam, holland
Apr 2002
time: 06:19
  Old Post 23-05-2002 19:14
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Warlord-AI is a ***** Support Apolyton, buy Civilization 2

IMHO the chieftan and warlord AI is a ***** when it comes to making war. When it dares to start a war at all, and our armies are about equal it never goes voor the big push but just sends a couple of units. It just leans back and goes for the defendse, I've never seen an AI with a great offensive power yet.

I haven't really tried monarch or higher yet, because I think I need some more experience with the Civ3 basics, but I'm thinking of giving it a try. Are there big diferences here concerning my question?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 23-05-2002 22:03 Visit Trip's homepage!
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The differences are frightening, to say the least. Once on diety, I fought off (successfully, just barely) a column of 48 Swordsmen in 200 AD. It was scary.

But Regent is okay. Just enough difficulty to keep you on your toes, but not those stinkin' uber-stacks.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:19
  Old Post 23-05-2002 22:59
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The AI has less productive capacity on chieftain and warlord, compared to say... Diety. Much less. Thus, it has less troops (especially when you count the free units it gets on the higher levels). When the AI feels it has enough units to hurt you, it will definitely try - ala that 48 swordsman stack Trip mentioned.

-Arrian

FrantzX is offline FrantzX
Warlord

May 1999
time: 00:19
  Old Post 24-05-2002 02:29
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You are going to be crying when you try the harder difficulty levels...

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:19
  Old Post 24-05-2002 05:07
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Lose 30 kilos (of popups)

Agreed, much of the AI's war strategy is driven by available funds. Even on the higher levels, though, the AI is still missing the boat on some things.

In the epic Egyptian game, I should have been crushed by now, but the lack of artillery on the AI's part has let me turn the tide of the war.

From a "fun" perspective though, having 100s of enemy show up on your doorstep certainly puts you on the edge of your seat.

Coracle is offline Coracle
Prince

Feb 2002
time: 00:19
  Old Post 24-05-2002 05:33
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quote:
Originally posted by Theseus
Agreed, much of the AI's war strategy is driven by available funds. Even on the higher levels, though, the AI is still missing the boat on some things.

In the epic Egyptian game, I should have been crushed by now, but the lack of artillery on the AI's part has let me turn the tide of the war.

From a "fun" perspective though, having 100s of enemy show up on your doorstep certainly puts you on the edge of your seat.


I once went into the Editor and told the French to buld more artillery.

When I checked what the French were up to when they invaded me, the AI had left ALL the cannon in their cities. Dumb. Before tanks arrive, artillery should be the prime offensive mover, as it was in the Napoleonic wars.

Ethelred is offline Ethelred
King

Mar 2002
time: 21:19
  Old Post 24-05-2002 05:48
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quote:
IMHO the chieftan and warlord AI is a ***** when it comes to making war.



Allegedly there is no difference in the AI by difficulty level. I think there is increased aggressiveness on higher levels but they may be more due to the increased number of units the AI can produce than an actual attitude change.

What you are seeing is that the AI is moderatly handicapped on Warlord and just plain crippled on Chieftan. It sounds like its time for you to move up a level. Moving up two levels to Monarch could be a real shock. It took me three games before I won my first on Monarch and I won my second game when I tried Emperor.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:19
  Old Post 24-05-2002 06:02
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quote:
Originally posted by Coracle


I once went into the Editor and told the French to buld more artillery.

When I checked what the French were up to when they invaded me, the AI had left ALL the cannon in their cities. Dumb. Before tanks arrive, artillery should be the prime offensive mover, as it was in the Napoleonic wars.


Artillery was never the 'prime offensive mover', it was essential to attacking because it weakened the enemy so the rest of the army could finish it off. Imagine what would happen if someone was stupid enough to launch an attack with artillery alone...

Playa del Carmen is offline Playa del Carmen
Warlord
Texas- never you mind where
Dec 2001
time: 23:19
  Old Post 24-05-2002 08:06 Visit Playa del Carmen's homepage!
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Re: Warlord-AI is a ***** Support Apolyton, pre-order Civilization IV

quote:
Originally posted by V.O.C.'02
IMHO the chieftan and warlord AI is a ***** when it comes to making war. When it dares to start a war at all, and our armies are about equal it never goes voor the big push but just sends a couple of units. It just leans back and goes for the defendse, I've never seen an AI with a great offensive power yet.


I've seen them with what I'd call a fair number of attacking units. Once, about 12-14 units (a few swordsmen, but mostly longbowmen) from the Germans went rambling around some un-claimed territory in a cheiftain game I was playing once. Never found out what they were doing...

Also, in a game, I had to deal with an onslaught of Egyptian war chariots, though my legions did pick them off pretty easily, it was a pain with the sheer number that came storming through.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 24-05-2002 09:27 Visit Trip's homepage!
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Until recent times (20th century and beyond) artillery was fairly unimportant. Cannonballs didn't explode, so the only damage they did was when they hit men as they flew across the landscape. Artillery is credited with less than 15 percent of all casualties in most cases (and consider the cost spent on artillery compared with regular infantrymen), which is very low. In some battles after 1810, Napoleon had as few as 50 guns at his command, while the Russians and others would have maybe 500 or more. That didn't stop Napoleon from crushing his opponents more often than not. Artillery was mainly used to demoralize enemy troops than anything else. Until explosive munitions were developed, artillery was only a support factor to other arms.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:19
  Old Post 24-05-2002 09:32
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Trip, agreed. I very much apprecitate the jump from cannon to arty... in a way, one of the most reasonable matches to RL in the game.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 24-05-2002 09:38 Visit Trip's homepage!
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Unfortuneatly that is something you can always fix in the current editor. You can make any unit stronger, but you can't change the effects of it.

V.O.C.'02 is offline V.O.C.'02
Chieftain
rotterdam, holland
Apr 2002
time: 06:19
  Old Post 24-05-2002 14:20
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Got spare money?

But are there more exact ways during the game to know when your army is big enough to kill one's another! Does it get less vague then, "compared to these guys, we've got an avarege army

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:19
  Old Post 24-05-2002 15:53
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Don't trust that comparison at all - it only compares numbers of units IIRC, including settlers and workers.

When you get spies in the enemy nation, then you can judge your military against theirs.

campmajor! is offline campmajor!
Prince
Zoetermeer, The Netherlands
Oct 2000
time: 06:19
  Old Post 24-05-2002 16:05
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quote:
Originally posted by V.O.C.'02
But are there more exact ways during the game to know when your army is big enough to kill one's another! Does it get less vague then, "compared to these guys, we've got an avarege army


Yes: "compared to these guys, we've got a strong army".

When you see that one, it is time to crush them!
Allthough on higher levels it is better to provoke the AI, then to just declare war....

Because War Weariness can bring your economy to a full stop...

campmajor! is offline campmajor!
Prince
Zoetermeer, The Netherlands
Oct 2000
time: 06:19
  Old Post 24-05-2002 16:06
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quote:
Originally posted by Skanky Burns
Don't trust that comparison at all - it only compares numbers of units IIRC, including settlers and workers.

When you get spies in the enemy nation, then you can judge your military against theirs.


True, but usually the AI doesn't upgrade, so if you have more units, you are really much better!

campmajor! is offline campmajor!
Prince
Zoetermeer, The Netherlands
Oct 2000
time: 06:19
  Old Post 24-05-2002 16:08
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quote:
Originally posted by Trip
Until recent times (20th century and beyond) artillery was fairly unimportant. Cannonballs didn't explode, so the only damage they did was when they hit men as they flew across the landscape. Artillery is credited with less than 15 percent of all casualties in most cases (and consider the cost spent on artillery compared with regular infantrymen), which is very low. In some battles after 1810, Napoleon had as few as 50 guns at his command, while the Russians and others would have maybe 500 or more. That didn't stop Napoleon from crushing his opponents more often than not. Artillery was mainly used to demoralize enemy troops than anything else. Until explosive munitions were developed, artillery was only a support factor to other arms.


Well, the cannon was good against walls! I don't see that effect back in civ3....

V.O.C.'02 is offline V.O.C.'02
Chieftain
rotterdam, holland
Apr 2002
time: 06:19
  Old Post 24-05-2002 16:10
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O.K. but maybe I,ve got like 50 workers more, and he has got a much more advanced army. I still can't see whether that's true or not.

P.S. how can I see what's happening within other civs capitols?

campmajor! is offline campmajor!
Prince
Zoetermeer, The Netherlands
Oct 2000
time: 06:19
  Old Post 24-05-2002 16:15
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You need a spy to view actual troops, but you can also use your embassy to spy on them. But it is expensive AND risky! If you get caught, you are the ****...

campmajor! is offline campmajor!
Prince
Zoetermeer, The Netherlands
Oct 2000
time: 06:19
  Old Post 24-05-2002 16:17
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quote:
Originally posted by campmajor!
You need a spy to view actual troops, but you can also use your embassy to spy on them. But it is expensive AND risky! If you get caught, you are the ****...


You've got a real problem if your name is Richard...

V.O.C.'02 is offline V.O.C.'02
Chieftain
rotterdam, holland
Apr 2002
time: 06:19
  Old Post 24-05-2002 17:56
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I do not understand this...are you quoting yourself

you sound a bit schitzofrenic

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 25-05-2002 01:42 Visit Trip's homepage!
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quote:
Originally posted by campmajor!
Well, the cannon was good against walls! I don't see that effect back in civ3....

Yes, this is Civ III. That means warfare is limited to attack VS defense values for each seperate unit. What do you think this is anyways? EU2? Preposterous!

campmajor! is offline campmajor!
Prince
Zoetermeer, The Netherlands
Oct 2000
time: 06:19
  Old Post 27-05-2002 15:39
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quote:
Originally posted by V.O.C.'02
I do not understand this...are you quoting yourself

you sound a bit schitzofrenic


I was referring to the "Censuur"...

campmajor! is offline campmajor!
Prince
Zoetermeer, The Netherlands
Oct 2000
time: 06:19
  Old Post 27-05-2002 15:41
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I mean if your name is Richard, you are probably called D!ck, instead of ****.

campmajor! is offline campmajor!
Prince
Zoetermeer, The Netherlands
Oct 2000
time: 06:19
  Old Post 27-05-2002 15:42
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Oh well, **** ****!

V.O.C.'02 is offline V.O.C.'02
Chieftain
rotterdam, holland
Apr 2002
time: 06:19
  Old Post 27-05-2002 16:16
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Point well taken, you ***** ****** ***** ******, and your *** can **** **** ***** me ( )

V.O.C.'02 is offline V.O.C.'02
Chieftain
rotterdam, holland
Apr 2002
time: 06:19
  Old Post 27-05-2002 16:18
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Inflate your Upload Space

Thought about it, still acnnot work out the richard-bit, please explain

Ethelred is offline Ethelred
King

Mar 2002
time: 21:19
  Old Post 27-05-2002 17:01
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I just sent you a PM. Hopefully the censor bot will not fill it full of *******************************************
*******************************************

otherwise it won't make much sense.

V.O.C.'02 is offline V.O.C.'02
Chieftain
rotterdam, holland
Apr 2002
time: 06:19
  Old Post 27-05-2002 17:17
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Ah, yes... read your PM. Make sense now.

I'm sorry, I am only familiar with the Dutch East-side slang.

Will be paying more attention in the future, thanks

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:19
  Old Post 27-05-2002 23:56 Visit panag's homepage!
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Re: Warlord-AI is a ***** Remove this text

quote:
Originally posted by V.O.C.'02
IMHO the chieftan and warlord AI is a ***** when it comes to making war. When it dares to start a war at all, and our armies are about equal it never goes voor the big push but just sends a couple of units. It just leans back and goes for the defendse, I've never seen an AI with a great offensive power yet.

I haven't really tried monarch or higher yet, because I think I need some more experience with the Civ3 basics, but I'm thinking of giving it a try. Are there big diferences here concerning my question?


hi ,

try to set the default level in the editor for the AI at deity , ....

that really make one go "zap" , .....

have a nice day

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