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polymths
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Phoenix, AZ, USA
Jan 1970 time: 21:12
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In Civ2, the howitzer unit is the most powerful unit. Ignoring city walls, it basically would win every battle, most times defeating two units per turn. (Howitzers have two MPs)
As a consequence, many Civ players, including myself, simply use the following strategy:
1. Build up production capacity (Factories, Hoover Dam, Mfg Plant, Offshore Platforms, Railroads, Mines, etc.)
2. Mass produce as many howitzers as possible and mass howitzers for attack.
3. Attack with a hundred howitzers at once and overwhelm enemy before they can even counterattack.
What new concepts and features (especially those already announced) would prevent IHS from working in Civ3?
[This message has been edited by polymths (edited May 15, 2001).]
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polymths
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Phoenix, AZ, USA
Jan 1970 time: 21:12
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quote:

Originally posted by MrFun on 05-15-2001 06:10 PM
With strategies that are cheesy, like ICS and Howitzer usage, there is a simple solution -- refrain from using those cheesy strategies.
I know, I know -- I'm such a genius! 
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The point about ICS and IHS, though is that they reveal many many fundamental flaws and weaknesses of the game.
If you know that ICS and IHS are the most effective methods, it really lessens the gameplay. I mean knowing that it works, it really feels foolish to be refraining from using ICS and IHS.
We're not talking about cheating, mind you, we're talking about how the game model and game mechanics point you at using these strategies!
Need to maximize productivity, how? --> ICS
Want to maximize attack, how? --> IHS
I doesn't take genious to realize very quickly the ICS and IHS are the natural course to take!
Aren't most expert Civ2 warmongers simply ICSers and IHSers?
[This message has been edited by polymths (edited May 15, 2001).]
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