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DrFell is offline DrFell
King

Sep 2000
time: 05:19
  Old Post 24-05-2002 06:21
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The thought came to me while I was thinking of possible MP civ3 strats, as to weather republic would be a useful government in MP. I mean, it may be great for trade and all, but you only need to be at war and you end up suffering gradually increasing unhappiness. And of course a human player need not talk to you at all and certainly need not make peace. The ideal situation in a bigger MP game would be to wait for one player to go republic, then attack them. If they're not religious they'd have to go straight through anarchy again, with 0 production, and end up totally screwed. The only way you could safely remain in the government would be if you either had no contact with anyone (say in a team game where one player shields you from contact with the other side), or if you were in a diplo type game where you could guarantee peace.

Since tech advances will be much more important in MP, I can see monarchy being the government of choice for almost all games, after the initial despo building up period.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:19
  Old Post 24-05-2002 06:26
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Good point. I wonder how they'll fix this. Demo. would be even worse.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:19
  Old Post 24-05-2002 06:53 Visit Inverse Icarus's homepage!
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it really depends on what kind of MP games you play.

if you play zone-esque fast paced "there is no continuing on a later date" games, yea rep / dem is going to suck.

in the games i play, with a tight group of 5 friends, the games go much longer.

and it's not just "one for all, best man wins", we actually play out the game and make alliances based on each individual game (sometimes old games create new alliances in other games, but this is rare).

it's actually fun to play a game out to the end, alliances changing the whole game.

the only problem is when someone is killed, they whine a lot and we end up not finishing a lot of games (unless we kill 2 or 3 of them and they can start their own minigame),

DrFell is offline DrFell
King

Sep 2000
time: 05:19
  Old Post 24-05-2002 07:06
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True, it wouldn't be a problem in some types of games. And it might even be interesting in team islands games (one player builds up the navy and protects the research player from contact with any other civs, the research player goes republic and builds up). But still, all it takes is one tiny one city empire on the other side of the world (and possibly a player with a bad attitude) to screw you, and that's what bothers me, in civ2 all you needed to do was avoid sending too many units to them.

And punkbass, I didn't mention demo because it'd come much later, but yeah it would be far worse. Not that the current system is so bad, but as there is no way of forcing a treaty it could be exploited.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:19
  Old Post 24-05-2002 07:11
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Hmmm. I've been able to sit idle at war as a republic for very lengthy periods of time. I'm not sure how much of a factor the loan city on the other side of the map would be.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:19
  Old Post 24-05-2002 07:37
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Personally, I've thought for awhile now that you should be able to offer a 'standing offer of peace' which can be accepted at any time, for times when they won't even talk to you, indicating your desire for peace and removing (or at least reducing) war weariness. Of course, you can remove the offer, should you choose to do so.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:19
  Old Post 24-05-2002 07:40
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That's a good suggestion punkbass.

Just have to be careful they don't storm your positions, take a bunch of objectives, then accept the offer all on the same turn.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:19
  Old Post 24-05-2002 07:42
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Well, that would be part of the strategy

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:19
  Old Post 24-05-2002 07:57
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I play on regent and I've gone through 100 turns 80 or so were at war in a democracy without having too much trouble

Jethro83 is offline Jethro83
Prince
Newcastle, Australia
Mar 2002
time: 15:19
  Old Post 24-05-2002 18:08
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I never used republic in Single Player in the first place. So I guess that I still won't use it if I play MP, since most of the games I play will be fast paced "not playing again at later date" sorts of games that get resolved before medieval era ends. However, if I can find friends who are into civ, and play hotseat, or at a LAN party, and decide to go on through the ages, I might consider Republic if I'm using a religious civ and haven't yet got to the point where I can switch to Democracy. Especially since there'll probably be no AI to beat up for techs, and there'll be need to do my own research as a direct result.

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:19
  Old Post 24-05-2002 20:14
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hmmm...i've never played a game when i havent gone republic asap! It's much better than in civ2 because you can still have a military and be in a war if you can set it up so you're not the aggressor.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:19
  Old Post 24-05-2002 23:41
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I think a way to make Republic / Democracy viable is to make tech. more interesting, and more advanced units more powerful. This way, the Rep - Dem would have a significant military advantage to counterweight its flaws.

Tom201 is offline Tom201
Chieftain
Amsterdam
Dec 2001
time: 05:19
  Old Post 25-05-2002 15:22
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Hm, if republic is viable depends on the other players. I mean if someone decides to go to war with you just for the purpose to screw your republic, he has the same problem and has to stay as well desportic/monarch. If it is one smal civ on the other end of the world you can bribe one or two of his neighbours and get rid of the problem. If all playing this style, oh well, noone has a advantage do they?

DrFell is offline DrFell
King

Sep 2000
time: 05:19
  Old Post 26-05-2002 21:47
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quote:
Originally posted by Tom201
Hm, if republic is viable depends on the other players. I mean if someone decides to go to war with you just for the purpose to screw your republic, he has the same problem and has to stay as well desportic/monarch.


Yeah, but he might be all set up for a monarchy government. Anyway, if he planned it all so he switched to monarchy, then waited till the republic player switched to republic, he could then declare war and eventually force the republic player to switch back. That's 10 turns or so of anarchy, 0 production for that civ. That's enough to lose a wonder race, get behind in tech, or be screwed if you're being attacked.

quote:
If it is one smal civ on the other end of the world you can bribe one or two of his neighbours and get rid of the problem. If all playing this style, oh well, noone has a advantage do they?


Yeah, but say it's a 4-way and the republican guy is currenty in the lead, due to his government, then it's not really in anyone else's interest to attack the poor guy in despo who got screwed with land, etc. Or they can take the republic players money, and then proceed to do nothing. You just can't trust human players

Random Passerby is offline Random Passerby
Warlord

Jan 2002
time: 05:19
  Old Post 27-05-2002 06:39
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Er... I've never had any problems with insurmountable war weariness under a Republic. Going to war for 100 turns means you lose a few We Love the King Days as a Republic, and that's about it.

Now the problem, however, arises with luxuries. It's easy to keep your cities productive and out of revolt when you have 8 luxuries with a marketplace, adding up to, um, a metric crapload of happy faces (20?)... but I suspect luxury trading is going to be vastly more cutthroat in multiplayer. The "you scratch my back, I'll scratch yours" principle might be good for getting MOST luxuries, but inevitably someone is gonna withhold and say "Nuh-uh, no wines for you!" Especially if you have a lot of civs on the map.

DrFell is offline DrFell
King

Sep 2000
time: 05:19
  Old Post 27-05-2002 11:22
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Yeah, and say on a fairly small islands map you own one nice sized island, with perhaps one lux (which will probably be the average). Now if you're in the lead and go republic, I can easily see everyone cutting off your lux supply if you traded any with anyone. Or people sending small 'pillaging teams' to any offshore colonies you have (I suspect there will be much more colony warfare in civ3 MP because resources are worth so much more). Only having one lux means either growing much slower (building more happy improvements) or slowing down your tech rate (which could eventually mean you're operating on monarchy tech speed anyway).

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