Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > Problems with the current rules in MP
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
DrFell is offline DrFell
King

Sep 2000
time: 05:19
  Old Post 24-05-2002 06:51
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Problems with the current rules in MP Support Apolyton, buy Galactic Civilizations

Thinking over the current rules, I have found a few little loopholes which might be exploited by players, and would take a lot out of the game.

1 - Abandoning cities
Ok, everyone wants our cities to be manageable when it's not our turn, to speed the game up in turn based mode. But, what if the 'abandon city' option were available at all times? Imagine you're being attacked in the early game by a large army. You have more cities, but he has lots of units and lots to gain by capturing your cities. What would I do in that situation? I'd wait until the last unit in every city fell, and abandon them one by one. This way he is gaining nothing (but free land) and in a 4-way that could mean he's behind all game, especially if he's on an island and can't transport those units anywhere else. Conquering would be worthless and the game would boil down to a few empires racing for wonders and down the tech tree.

To fix it? Just make it so that cities cannot be abandoned until the turn after you order them so.

2 - Drafting/Pop rushing
Very similar to abandon city, basically when the city gets attacked keep drafting(if it's allowed when it's not your turn) or pop rushing units. If you know you're going to lose the city, you might as well screw your opponent. The attacker inherits a size 1 city with huge unhappiness which will never be gotten rid of.

To fix it, prevent drafting except on your turn, and remove pop rushing inherited unhappiness.


Anyone think of any other loopholes?

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:19
  Old Post 24-05-2002 09:04 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase Your PM Length

well, they fixed an exploit i saw before, when you gave a city to an ally they got a defensive unit in it, so you could have switched back and forth and got a ton of free units. but again, they fixed that.

one thing i dont like is the simultaneous / turnless mode, i see it as one big problem for civ. imagine having 2 people converging on on city... on the same turn... before you could rally defenses etc... i hink the whole game goes to hell, but i havent seen it yet so i wont jugde it completely

one flaw i see with the current rules is what i do to AI civs i dont like. i offer them a luxury good that i have 0 extra of. i ask for cold hard cash up front. i then move a bunch of workers to the square with the luxury resource, and then i use units to pillage it.

the trade deal is broken and i can rebuild the road and use my own resource.

the AI gets REEEEEEAL mad when you do this, but with human players you could say it was an enemy bombing or something...

DrFell is offline DrFell
King

Sep 2000
time: 05:19
  Old Post 24-05-2002 18:54
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization 2

I suppose the resource thing isn't so explotative though, just an exploiting a dumb player - I wouldn't pay up a lump sum of cash for a resource anyway, unless it was with a really trusted player.

I've tried sim and it doesn't work too bad in civ2. Only problem is the host, and players with better connections tend to move faster than anyone else. This would have to be fixed for sim unless you were on a fast network of some sort.

DrFell is offline DrFell
King

Sep 2000
time: 05:19
  Old Post 26-05-2002 21:40
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

Suprised no one else has replied, having rule loopholes in the released version could really spoil MP (turning it into an all out war game with no building up, or into nothing but a wonder race game, remember the rules that work good in SP may be open to exploits in MP). Come on people, think over the current game rules! What would not work in MP?

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:19.
Apolyton Time is 00:19.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0305 seconds (88.53% PHP - 11.47% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net