 |
|  |
 |
|
Father Beast
|
 |
My head stuck permanently in my civ
Feb 2000 time: 22:19
|
|
I vote for MOO.
UR, you had a good summary in your post. I just LOVE the idea of having multiple planets to deal with and being able to build outposts to extend my reach when there's no useful worlds. I kind of liked the STARLORDS thing where you could send a fuel ship to extend your reach.
the combat was better in moo2, too. much bigger battlefield and more options.
But GAK! the micromanagement, the ship limitations, and where the heck did my tech tree go?
In short, I loved some of the innovations, but couldn't stand the package they came in.
there was just the something that keeps you going.... MOO was my first allnighter. my first 20 hour game when I had kids (don't tell my wife, she was out of town). when it came time to hit the next turn button in moo2, it didn't have the same pull.
Ahhhh..., but MOO!! seeing a fleet of a thousand little ships headed for your upstart colony and thinking how your 2 titan class ships in orbit are going to defend. a bevy of graviton beams on those ships would solve the problem, unless the attackers are alkari, in which case I'm in for a fight anyway.
I could send a nearby fleet to handle them, but they might devestate my colony and fly away. at which point I would really get teed off.
I would really get irate when I send my fleet to flatten them (remember to send enough to handle the 40+missile bases they will certainly have), and they declare war and complain of MY unprovoked aggressiveness!!!!
the somebody else gets elected master of orion and I go down in flames trying to hold the rest of them off.
WOW! what a game!
|
|
|  |
 |
|
Cptn. Proton
|
|
10?
Oh well, I hate playing huge universes :P Well, I am more the multiplayer type...
I tend to give minister control to the planets... Well, but I have always in mind that's not optimal and I have a bad feeling :|
|
|
|  |
 |
|
ravagon
|
|
Australia
Sep 1999 time: 13:19
|
|
quote: Originally posted by moominparatrooper
The Phase Cloak/Time Warp combo allows de-cloaking, shooting and re-cloaking in one turn, yes. It's a total gamebraker, but at least it's end-tech. |
Thats before the patch though I believe. Post 1.31 the patch puts your second TWF move/fire phase after the end of the oppositions turn - hence no re-cloaking until the after you've been attacked.
|
|
|  |
All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|