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Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:19
  Old Post 01-06-2002 07:35
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I meant things run better with deity level unhappiness.Forget the ai.Like you actually may need temples for example.And you actually have to build something besides settlers and caravans.

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:19
  Old Post 01-06-2002 16:36
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You have a valid point there, but warfare is a lot easyer to handle in deity then king. Witch evens it out a bit.

Everyone can build a couple of temples and markets thats no biggie, dealing with large opposing army's with double movement, now thats a challenge.

Dank is offline Dank
Warlord
MI
Feb 2002
time: 00:19
  Old Post 01-06-2002 18:57
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I gotta agree with that also.......2x2x can be a real bit** when a bunch of troops come out of no where and crush ya.....a real ego crusher

Ming is offline Ming
Chief Minion

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Mingapulco - CST
Jan 1970
time: 23:19
  Old Post 01-06-2002 23:31 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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The thing that really gets me about 2x movement is that cats get to move and attack in the same turn... not a good thing

markusf is offline markusf
King

Oct 1999
time: 05:19
  Old Post 01-06-2002 23:49
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quote:
Originally posted by Ming
The thing that really gets me about 2x movement is that cats get to move and attack in the same turn... not a good thing


game is decided in the first 10 turns. The person who gets the most tribes from huts, or the most units wins. Once you got tribes you just spend the rest of the game filling in the spaces. And if your playing a duel, only a idiot would build caravans on 2x 2x king. First off there is no way in hell your going to get 200 gold per caravan. Once your cities are that big to get that much money invention or navigation has been discovered and your back to 30 gold a caravan. The only ones who play 2x 2x are those who want RTS speed but can't handle RTS !

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:19
  Old Post 02-06-2002 00:26
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Hehe, firm words. I wonder if any of the 2x brigade will respond.

DrFell is offline DrFell
King

Sep 2000
time: 05:19
  Old Post 02-06-2002 03:12
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So you'd never build caravans in a duel huh? What about for wonders? And I've had loads of games where my opponent has had 4 cities or so to my one and tons of units, and I've still ended up winning... and this is on a small OR medium map.

Ming is offline Ming
Chief Minion

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Mingapulco - CST
Jan 1970
time: 23:19
  Old Post 02-06-2002 12:46 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by DrSpike
Hehe, firm words. I wonder if any of the 2x brigade will respond.


atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:19
  Old Post 02-06-2002 14:37
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quote:
Originally posted by markusf
Once your cities are that big to get that much money invention or navigation has been discovered and your back to 30 gold a caravan.




When have you ever gotten to invention by 2350bc Markus?

DrFell is offline DrFell
King

Sep 2000
time: 05:19
  Old Post 02-06-2002 15:32
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I have

But I admit that's a dumb argument, he is right though, you shouldn't use caravans for trade in duels.

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:19
  Old Post 02-06-2002 16:46
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Normaly no, but in some cases its worth it.

markusf is offline markusf
King

Oct 1999
time: 05:19
  Old Post 02-06-2002 20:09
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quote:
Originally posted by DrFell
So you'd never build caravans in a duel huh? What about for wonders? And I've had loads of games where my opponent has had 4 cities or so to my one and tons of units, and I've still ended up winning... and this is on a small OR medium map.



I was refering to mass cara buying for trade.

markusf is offline markusf
King

Oct 1999
time: 05:19
  Old Post 02-06-2002 20:11
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quote:
Originally posted by atawa




When have you ever gotten to invention by 2350bc Markus?


your kidding right?

its not exactly difficult.

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:19
  Old Post 02-06-2002 23:17
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Care to explain?

StrategicKingMi is offline StrategicKingMi
Warlord

May 2002
time: 05:19
  Old Post 03-06-2002 02:15
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the formula for invention by 2350:
1) Republic and bronze by 2850
2) currency from a hut
3) horse from a hut
4) wheel from a hut
5) research trade by 2750
tech a turn with routes
6) masonary by 2700
7) construction by 2650
8) engineering by 2600
9) invention by 2550
this leaves 4 extra turns in case you dont get exact tech options

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:19
  Old Post 03-06-2002 03:20
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And that is not exactly difficult?



That requires a lot of luck.......

Deity Dude is offline Deity Dude
Prince
Westland, Michigan
Aug 2000
time: 00:19
  Old Post 03-06-2002 08:55
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Invention in 2350bc (or 2550bc if you're strat) - just one more reason to hate 2x2x LOL.

EyesOfNight is offline EyesOfNight
King

Jul 1999
time: 00:19
  Old Post 03-06-2002 20:19
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Why do you even post on this DD? ALl you do is play deity with some rookies on a big ass map on the zone with like 6 other players. Do you even finish those games? Do you need all those other people so you can survive? There should be an option on threads to ban certain people from posting their useless idiocy. I've never met a good player that plays deity, nor will I probably ever.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:19
  Old Post 03-06-2002 20:24
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Have you ever played a deity MP game?

RAH

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:19
  Old Post 03-06-2002 20:37 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by EyesOfNight
I've never met a good player that plays deity, nor will I probably ever.

I think we have a self-fulfilling definition here ...

SG[1]

StrategicKingMi is offline StrategicKingMi
Warlord

May 2002
time: 05:19
  Old Post 03-06-2002 21:10
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At least Eyes and I agree on 1 thing. 1 x 1 deity is a talentless restrictive way to play played by bad players who can not play on really tough settings like 2 x 2 king.

StrategicKingMi is offline StrategicKingMi
Warlord

May 2002
time: 05:19
  Old Post 03-06-2002 21:15
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Wrong deity Dude, the very possibility of getting invention by 2350 bc is the exact reason you SHOULD play 2 x 2 and why , each turn you can accomplish so much more, so much faster on 2 x 2. But you continue to play your deity 1 x 1 games and run around with your horseman , push a few arrow keys and then end turn whille I get advanced tech, build wonders, build a huge civ, change the map drastically, explore my ass off fight with iron clads and calvery.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:19
  Old Post 03-06-2002 21:15
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"tough settings like 2 x 2 king"

yes, build settlers and units and attack. Real Imaginative.
I bet you play villages only too.

Different strokes for different strokes.
But that's the beauty of the game.

RAH

EyesOfNight is offline EyesOfNight
King

Jul 1999
time: 00:19
  Old Post 03-06-2002 21:22
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Ok, I'll prove that Deity has less strategy than King. Tell me one strategy specific to Deity. Just one. And don't tell me bullshit like the size 5 city strategy because that will only get you killed. I want to hear 1 all powerful game winning strategy like there are in King 2x2x. There are a zillion things you can do in 2x2x King. I'm only asking you to name 1 thing in Deity that seperates it from the rest as being the most strategic.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:19
  Old Post 03-06-2002 21:25
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Name the zillion.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:19
  Old Post 03-06-2002 21:27
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And I don't consider taking out three undefended cites with a explorer a strat. People that don't bother leaving a unit in exposed cities are idiots.

EyesOfNight is offline EyesOfNight
King

Jul 1999
time: 00:19
  Old Post 03-06-2002 21:32
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Well you're telling me what's not a strategy, but you haven't told me what is a strategy. There's never been a strategy written for Deity before. I rest my case.

StrategicKingMi is offline StrategicKingMi
Warlord

May 2002
time: 05:19
  Old Post 03-06-2002 21:43
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1 x 1 deity strategy, push a few arrow keys and hit enter...

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:19
  Old Post 03-06-2002 21:47
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It is meaningless to try and find a strategy that is unique to deity, and take the existence or lack of such a strategy as evidence as to which level requires more skill. The appropriate question is that of what is necessary on deity that is not at king. Like temples, defenders, and a well planned expansion.

For the most part players naturally gravitate towards one of the 2 extremes, 2x king or 1x deity. The former emphasises war and quick expansion, the latter more civ building and planning. Of course 1x deity is slower, but most of us take that as indicative of greater depth. Playing 2x king removes some of the problems that must be solved in 1x deity, but of course creates others. They are different games with different focuses. That is all that can reasonably be stated.

EyesOfNight is offline EyesOfNight
King

Jul 1999
time: 00:19
  Old Post 03-06-2002 21:58
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Touching...now back to the real topic. Deity sucks **** and there is absolutely nothing anyone can say that will show Deity has any sort of strategy to it. Is it really that difficult to build a temple?

 
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