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MosesPresley
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In my latest game, I am the Chinese. It is the year 2017. My automated workers are trying to clean pollution and then returning to the nearest city. My workers who tried to return to Sparta, my city BTW, start getting killed. I examine the city to see who is manning it. My two mech infs and a Babylonian settler!? I pulled my mechs out and now it says there is the Babs settler and a Babs mech inf. The next turn, the city was back to normal. When I reloaded the previous turn the city was also back to normal, so the bug isn't repeatable. This was in version 1.21f.
Has anyone else had anything like this with this patch?
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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:19
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No. I have not experienced anything so crazy in the games I have played. It sounds plain weird.
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aebrahim
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Yes, I've had this same problem as well. One of my friends was playing a game, and I saw the same kinda thing.
In fact, in his game, there were many other irregularities, such as units showing up in one city in the right click menu that were in another. When selected, they would be activated in the correct city.
Also, some of his mech infantry fortified in his cities attacked HIS OWN passing units. It was weird.
I've seen too many weird things with 1.21 to be true. BTW, FWIW, both the installs are clean installs, patched to 1.21.
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aebrahim
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I've had units attack and kill my workers too in the 1.21 patch.
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MosesPresley
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This is no hoax. It happened in my last game. It was the first time I have ever seen it.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:19
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quote: Originally posted by MosesPresley
In my latest game, I am the Chinese. It is the year 2017. My automated workers are trying to clean pollution and then returning to the nearest city. My workers who tried to return to Sparta, my city BTW, start getting killed. I examine the city to see who is manning it. My two mech infs and a Babylonian settler!? I pulled my mechs out and now it says there is the Babs settler and a Babs mech inf. The next turn, the city was back to normal. When I reloaded the previous turn the city was also back to normal, so the bug isn't repeatable. This was in version 1.21f.
Has anyone else had anything like this with this patch? |
hi ,
since day one of the new patch ; workers lose their ID when captured , they show up as yours , bla-bla , its been reported a 100 times , ......101 now
when capturing a city , building a settler , first one your ID , second one from the civ the city was from , third one back to you , ..... , ............and putting that settler with "foreign" ID in one of your city's , fortify it , but later down the road go to war with that civ , and bang , you pulled all your units out of that city , and the settler (!) has captured your city , ..........
aint live full of surprise's , ...........
not to mention IFE , ...........
have a nice day
oh yeah , it shall be fixed in the next patch , ..........
Last edited by panag on 27-05-2002 at 23:51
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The Eliminator
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Eliminatorville
Nov 2001 time: 23:19
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Uhh yeah, I don't think that's what he was saying....
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MiloMilo
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Panag, do you use any punctuation besides commas and ellipses?
Sheesh, it's almost as bad as that L33t guy.
It occurs to me that english is probably not your first anguage, in which case I will come off as being insensitive. Still though, grammar, like getting to Carnegie Hall, is a matter of practice practice practice.
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steven8r
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of Central Texas
May 2002 time: 23:19
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I've never had any Babylonian Settlers in my cities, but I have had the Spartans attack friendly units before.
In one game where I was the Greeks and at war w/ the Romans, I was trying to beef-up Sparta's defenses and I tried to move Radar Artillery into Sparta, but it kept getting attacked. After the second RA died trying to enter Sparta, I just let them fend for themselves.
In my game, Sparta had always been mine--never captured/recaptured.
I don't know exactly how long this was in effect because I didn't try sending any more units into Sparta until after the war was over. My Cavalry unit (which was made by some stupid city during that war instead of MechInfantry) made it into Sparta OK, but I later had trouble disbanding it.
The 'glitch' or 'city pride' or whatever affected Sparta seems to have corrected itself. I had no further troubles during that game trying to move units into Sparta.
This happened pre 1.21f patch
Last edited by steven8r on 29-05-2002 at 02:43
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:19
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quote: Originally posted by steven8r
I've never had any Babylonian Settlers in my cities, but I have had the Spartans attack friendly units before.
In one game where I was the Greeks and at war w/ the Romans, I was trying to beef-up Sparta's defenses and I tried to move Radar Artillery into Sparta, but it kept getting attacked. After the second RA died trying to enter Sparta, I just let them fend for themselves.
In my game, Sparta had always been mine--never captured/recaptured.
I don't know exactly how long this was in effect because I didn't try sending any more units into Sparta until after the war was over. My Cavalry unit (which was made by some stupid city during that war instead of MechInfantry) made it into Sparta OK, but I later had trouble disbanding it.
The 'glitch' or 'city pride' or whatever affected Sparta seems to have corrected itself. I had no further troubles during that game trying to move units into Sparta.
This happened pre 1.21f patch |
hi ,
could the problem be with the artillery unit , just because there is something wrong with its file , .......
not to many problems with lets say spearman , ....
have a nice day
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