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mountrain
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Not exactly an hour 30-70 min.
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mountrain
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Im sorry to have botherd you, i got it all fixed. The problem was in my computer not in the game. It had a bad fan inside so it overheated. The game works well, now good night.
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Kirov
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Warsaw, Poland
Sep 2002 time: 06:19
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QUESTION: Can I use this thread to ask for help, chat, spam or prove in any other way that understanding even the most basic instructions in English is beyond me?
ANSWER: No. This thread is for posting questions along with their answers only. If you don't know the answer, start a new thread in the General forum.
Sorry I couldn't resist, but I'm really tired of reading casual chatting here. Why the idea of this thread is so hard to understand?
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Silva
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Is there any mod/patch to chenge the color scheme, for making it more pleasant?
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Silva
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Is there any mod/patch to chenge the color scheme, for making it more pleasant?
Thanks.
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ashbery
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How do you get higher resolution.What is the file.
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mabb
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Hi,
I have DL the XP patch but still can not install AC. What am I doing wrong?
MAB:
blush: sorry, I posted this in the wrong forum
Last edited by mabb on 09-08-2005 at 08:46
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Leon Trotsky
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¿Can a surrendered faction sneak attack you?
Yes. At least happened to me.
¿Could it happen that a faction voted for you as supreme leader, only to defy the will of the Planetary Council?
Again, yes.
Not that thrilling, but that's all I can remember now...
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mabb
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OK, I found the .ini file for AC but do not have a 'forceoldvoxelalgorithm=1 line....
Am I in wrong file?
Mabb
PS thanks for any help.
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Gray_Lensman
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quote: Originally posted by Adalbertus
23) How many nutrients can I get from a land square?
I think this already has been posted somewhere by somebody else, but I think it was more fun to test it myself. It was tested in the scenario editor. And so it is to calculate:
- First, you get 0 nuts from an arid square, 1 from moist and 2 from rainy (including the raininess effect from condensors).
- Then add 1 for a farm, and also if in jungle. If there is a nutrient bonus, add another 2. Then you'll have a number between 0 and 6.
- Multiply this number by 1.5 and forget decimals, if you have a condensor on the square.
- Do the same if you have soil enricher in the square.
- Before the discovery of Gene Splicing (i. e. before restriction lifting), a nutrient special or a condensor lift the restriction for their square, otherwise you cannot get more than 2 nutrients per square.
For those who don't like to calculate, the table with the experimental values:
| | plain | F | S | C | FC | SC |
| |
| arid | 0 | 1 | 1 | - | - | - |
| moist | 1 | 2 | 3 | 1 | 3 | 4 |
| rainy | 2 | 2/3 | 4 | 3 | 4 | 6 |
| |
| arid/nut | 2 | 3 | 4 | - | - | - |
| moist/nut | 3 | 4 | 6 | 4 | 6 | 9 |
| rainy/nut | 4 | 5 | 7 | 6 | 7 | 10 |
| |
| arid/jungle | 1 | 2 | 3 | - | - | - |
| moist/jungle | 2 | 2/3 | 4 | 3 | 4 | 6 |
| rainy/jungle | 2/3 | 2/4 | 6 | 4 | 6 | 9 |
| |
| arid/jungle/nut | 3 | 4 | 6 | - | - | - |
| moist/jungle/nut | 4 | 5 | 7 | 6 | 7 | 10 |
| rainy/jungle/nut | 5 | 6 | 9 | 7 | 9 | 13 |
plain - no terrain enhancement
F - Farm only
S - Farm + Soil Enricher (the scenario editor allows also soil enricher without farm but I don't think it works inside the game)
C - Condensor
FC - Farm + Condensor
SC - Farm + Soil Enricher + Condensor.
nut - nutrient bonus.
If an entry has two numbers, x/y, then x is pre-restriction lifting, and y after. I didn't look at Soil Enricher before restriction lifting because Gene Splicing is in the research path for Enricher. The fact that condensors are available before restriction lifting through the Weather Paradigm secret project is one of its major strengths.
The most one thus can get from a normal square (without special luck) is 6 nutrients.
EDIT: some corrections and beautifications thanks to MariOne and Straybow. |
This is an excellent summary of nutrient production... Is there a similar study done on Minerals and Energy?
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