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MarkG
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Grand Lord of Apolyton, Owner of all this land as far as the eye can see
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you asked for it so....
ATTENTION: please read the rules in this post before posting here. Particularly rule #3 is violated too often (probably because this rule was apparently dropped in the Civ3 forum).
Rules of posting on this thread:
1) You must post a common question.
2) The subject could be anything smac related
3) You must also post the answer to it. If you have a question that is not in this FAQ and you're looking for an answer, please post a new thread in which you ask the question, don't post your question here (if you do, it will be deleted, and (only) if you're lucky someone will repost it in a new thread for you and answer it there).
4) Each question must be numbered and unless you post an addition to an existing point (add the number of the point you're referring to if this is the case), you must post with a new number. So if #25 is the last question, you must number your point #26 (this makes for easy referring when someone asks the question outside this thread).
5) Corrections on the answers should not be made, only additions (e.g. dont try to correct other people, just add your perspective). (The best way to deal with incomplete/incorrect information is to email/PM the person who posted the question and discuss it privately - the person in question can edit his answer if needed).
6) Let's try and keep the answers fairly short, if it's a very 'big' subject with many different aspects or opinions, find/post a seperate thread about it and link to it from here.
7) This thread is for answering common questions, not for discussion! Irrelevant posts will be deleted without warning.
Since we're trying to help people locate the info they need fast (while relieving the regulars of having to answer the same questions over and over again), it's important that this thread remains relatively short (not *too* short of course, then it won't contain the info people need), otherwise it would take too much time to locate the info and people will start their own threads anyway. So rules #1 and #6 are particularly important.
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Marid Audran
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Salt Lake City, Utah
May 2001 time: 22:19
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1) Where are some general sites of SMAC/X interest?
A: Try Apolyton's SMAC/X section at:
http://apolyton.net/smac/
Therein you'll find news, game specifics, strategies, files, modification tools, hall of fame challenges, files and fiction.
Also worth a look is Firaxis's homepage for SMAC/X at:
http://www.firaxis.com/smac/
Amid columns of general interest is in-depth background information on the factions, concept artwork of the xenofungal native life, and the uploaded version of the episodic "Journey to Centauri" story by Michael Ely, chronicling the disintigration onboard the Unity during the final days prior to Planetfall.
2) Where can I find patches for SMAC/X?
A: Firaxis's homepage contains all up-to-date patches for SMAC/X, including the add-on Borehole scenerios, alternate color scheme, and patches for the mac version of SMAC.
http://www.firaxis.com/downloads_allfiles.cfm
3) Where can I find Alien Crossfire?
A: Alien Crossfire is out of print, and Electronic Arts, who controls distribution rights, has yet to re-issue it. Used copies may be found in retail shops and specialty outlets, or on Ebay (including the short lived SMAC/X bundled Planetary Pack). Online, British supplier Softwarefirst.com still ships SMAX copies worldwide.
http://www.softwarefirst.com/Produc...WebRef=10081089
The Macintosh version of SMAX can be found and sold here:
http://www.aspyr.com/mini-sites/smacx/
4) How do I create new factions?
A: The alpha.txt and alphax.txt files detail the mechanics of this process. The Faction Editor included in SMAX streamlines the process (but is buggy). opening the faction specific .txt files manually alters stats and descriptions. Custom factions in SMAC must replace one of the original seven under the #FACTIONS heading in the alpha.txt file. Custom factions in SMAX go under the #CUSTOMFACTIONS heading in the alphax.txt file. In both cases the faction should be listed twice and seperated with a comma.
5) Where can I find some new factions?
A: http://www.networknode.org contains an archive of indepedantly created factions, faction creation tools, tutorials, and other resources for customization.
6) Help, my custom factions locking up my faction-selection screen!
A: Make sure your factions are installed in the proper locations in the alphax.txt file, and you're following Faction Editing and translation guidelines (See Question #4). The game may potentially freeze if you have more than 7 custom factions enabled. Additionally, if you delete a custom faction which was used in the LAST game you started (and is thus list in the Alpha Centauri.ini file) the game will choke when starting. Deleting the Alpha Centauri.ini file may solve this. Sometimes SMAX can't stomach manual edits of custom faction files, in which case it is better to confine your creation to the Facedit program. If a custom faction loads cleanly in Facedit (no Terranx crashes), it should load smoothly in the game.
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Marid Audran
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Salt Lake City, Utah
May 2001 time: 22:19
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7) I'm having trouble running SMAC/X under Windows 2000.
A: This thread should troubleshoot your problem for you (thanks to Googlie):
http://apolyton.net/forums/showthre...ows2000+problem
8) I'm having sound problems with SMAC/X; scratchiness, static, feedback, looping, etc.
A: The most common cause with a SoundBlaster card is the surround sound program EAX. Try adding the lines EAX=0 and DS3D=0 to the top of your Alpha Centauri.ini file. This fixes sound issues approximately 75% of the time, with the minor side effect of making the alien sound somewhat dulled. You may also try downloading latest sound compatibility drivers, especially with later versions of Windows. Turning the software sound acceleration down to 'basic' from inside the DirectX DXDIAG tool is another option.
9) Why does the progenitor music play with all the new SMAX factions?
A: The ambient music used in SMAC/X is located in the fx folder in your SMAC directory. They are the .amb files; sset1.amb is for the Spartans, gset1.amb for the Gaians, and so forth. There is no new ambient music for the SMAX factions and the progenitor music (aset1.amb) plays for all of them (a bug in the expansion includes the Believers while under SMAX). If you wish to use ambient music from the original seven factions for the new factions, back up the aset1.amb file and replace it with a copy of one of the other .amb files, properly renamed. It's not a direct translation of the same ambient music, but it is close.
10) How do I get SMAC/X to run in a higher resolution/window?
A: Edit the Alpha Centauri.ini file and add 1024 to the Video Mode headings, e.g., Video Mode=800 or Video Mode=1024 forces the screen resolution to either of these two sizes(800 x 600 and 1024 x 768 pixels, respectively) . It isn't possible to run SMAC/X in anything other than a full screen.
11) How do I disable the opening movie?
A: Edit the Alpha Centauri.ini file and change the line DisableOpeningMovie=0 to 1.
12) How do I become a SMAC/X master?
A: Popular opinion varies wildly, but the consensus almost unanimously votes Christopher "Velocyrix" Hartpence as the guru of this area. Reputable strategy connoisseur, SMAC/X enthusiast, published author and aspiring game designer, he has produced four versions of his infamous SMAC Strategy Guide, the latest of which is sold on Greatunpublished.com at:
http://www.greatunpublished.com/boo...untID=GRTU00118
Version 4.0 of Velocyrix's SMAC Strategy Guide incorporates SMAX into his foundation of game theory. Earlier freeware versions (SMAC only, still a plethora of information on strategy and mechanics) can be found at the Chironian Guild (an excellent site unto itself) at:
http://smac.ask-klan.net.pl/eng/dat...es/velguide.htm
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Adalbertus
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Cologne, Germany
Feb 2001 time: 06:19
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15) What do all those abbr. mean?
Here is a small collection of them:
AA - Alien Artifact
CC - Cybernetic Consciousness
CDF - Citizens Defense Force
CP - Colony Pod
grr - grr (common expression of anger)
HGP - Human Genome Project
HSA - Hunter-Seeker Algorithm
ICS - Infinite City Strategy/Sleaze/... (Found as many bases as possible, don't care too much for development)
IoD - Isle of Deep (the water mindworms)
MCC - Marine Control Center
ME - Merchant Exchange
MP - Multiplayer
OCC - One City Challenge
ODP - Orbital Defense Pod
PB - Planet Buster
PBEM - Play by e-mail
PK - Peacekeeper
>pop< - Fungal Bloom
PTS - Planetary Transit System
RTS - Real-Time Strategy game
SP - Single player, or Secret Project
TBS - Turn-Based Strategy game
ToE - Theory of Everything
UoP - University of Planet
VW - Virtual World
WP - Weather Paradigm
Edit: Added abbreviations.
Last edited by Adalbertus on 27-11-2003 at 23:36
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DilithiumDad
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16. In SMACX, I see a bunch of drones in the base screen. When I change to the "Psych" view from the "Resources" view to see where the drones are coming from, they aren't there. The base doesn't riot, even though it displays extra drones. What is going on?
A: This is probably the largest bug in SMACX. There is no solution other than to review the Psych screen or to go to the F4 screen and select "Citizens". Otherwise, you cna just wait for drone riots and correct the situation after the fact. In some people's opinion, this bug alone makes SMACX unplayable and they prefer to stick with original SMAC.
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Adalbertus
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Cologne, Germany
Feb 2001 time: 06:19
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23) How many nutrients can I get from a land square?
I think this already has been posted somewhere by somebody else, but I think it was more fun to test it myself. It was tested in the scenario editor. And so it is to calculate:
- First, you get 0 nuts from an arid square, 1 from moist and 2 from rainy (including the raininess effect from condensors).
- Then add 1 for a farm, and also if in jungle. If there is a nutrient bonus, add another 2. Then you'll have a number between 0 and 6.
- Multiply this number by 1.5 and forget decimals, if you have a condensor on the square.
- Do the same if you have soil enricher in the square.
- Before the discovery of Gene Splicing (i. e. before restriction lifting), a nutrient special or a condensor lift the restriction for their square, otherwise you cannot get more than 2 nutrients per square.
For those who don't like to calculate, the table with the experimental values:
| | plain | F | S | C | FC | SC |
| |
| arid | 0 | 1 | 1 | - | - | - |
| moist | 1 | 2 | 3 | 1 | 3 | 4 |
| rainy | 2 | 2/3 | 4 | 3 | 4 | 6 |
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| arid/nut | 2 | 3 | 4 | - | - | - |
| moist/nut | 3 | 4 | 6 | 4 | 6 | 9 |
| rainy/nut | 4 | 5 | 7 | 6 | 7 | 10 |
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| arid/jungle | 1 | 2 | 3 | - | - | - |
| moist/jungle | 2 | 2/3 | 4 | 3 | 4 | 6 |
| rainy/jungle | 2/3 | 2/4 | 6 | 4 | 6 | 9 |
| |
| arid/jungle/nut | 3 | 4 | 6 | - | - | - |
| moist/jungle/nut | 4 | 5 | 7 | 6 | 7 | 10 |
| rainy/jungle/nut | 5 | 6 | 9 | 7 | 9 | 13 |
plain - no terrain enhancement
F - Farm only
S - Farm + Soil Enricher (the scenario editor allows also soil enricher without farm but I don't think it works inside the game)
C - Condensor
FC - Farm + Condensor
SC - Farm + Soil Enricher + Condensor.
nut - nutrient bonus.
If an entry has two numbers, x/y, then x is pre-restriction lifting, and y after. I didn't look at Soil Enricher before restriction lifting because Gene Splicing is in the research path for Enricher. The fact that condensors are available before restriction lifting through the Weather Paradigm secret project is one of its major strengths.
The most one thus can get from a normal square (without special luck) is 6 nutrients.
EDIT: some corrections and beautifications thanks to MariOne and Straybow.
Last edited by Adalbertus on 20-07-2003 at 19:00
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Raion
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Works both ways also with Windows 2000 Professional. Don't actually need the:
SMAC_Win2000&XP_Compatibility_Update_v1[2].03f.exe patch
So far.
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Fazdaar
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How do you look at a person's save file? I've tried clicking on them, but a blank folder comes up.
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jhous
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Addition to FAQ #13
I had the same problem (new system, new pentium P4, WinXP). I applied all the patches including the "ini" file fix and it didn't help.
What worked for me was (in addition to patches and the "ini' fix) applying the "no CD" crack (the one that allows you to play the game [Alien Crossfire] without a CD in the drive.
You still get the CPU error message but now you can say "okay" and it will proceed with the game (before it just dumped me back to the desktop).
Alien Crossfire has the "Safedisc" protection on it (that's what requires you to have the CD in the player). Get one of the safedisc remover programs (I used "Safedisc Annihilator.....it's free, readily available and easy to use....do a "Google" search for it).
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CEO Aaron
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Everything has its price. Even you.
Aug 2002 time: 05:19
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Q: What are the latest patches for SMAC/X, and what is changed by the patch(es)?
A: The latest patch for Sid Meier's Alpha Centauri is version 4.0, and can be found here:
http://www.firaxis.com/downloads_detail.cfm?file_id=1
The latest patch for Sid Meier's Alien Crossfire is version 2.0, and can be found here;
http://www.firaxis.com/downloads_detail.cfm?file_id=19
The precise nature of the changes applied by each patch are expounded upon on the above links. Yes, it is counter-intuitive that the base game and the expansion use separate versioning numbers, but we didn't make it that way. Sorry.
Q: If I have the expansion, do I need both patches?
A: No, downloading the SMAX 2.0 patch will update both gameplay modes.
Q: Can you explain how maintenance costs were altered by the SMAX 2.0 patch?
A: In prior versions of Alien Crossfire, base facility upkeep was incorrectly computed at Thinker and Transcend Difficulty. At Thinker, base upkeep was reduced to 2/3 it's correct value, so a Hologram Theatre (for example) would only require 2 ECs in upkeep. At Transcend, base upkeep was reduced to 1/3, so the same Hologram Theatre would only cost 1 EC each turn. Once the SMAX 2.0 patch is applied, all upkeep costs are identical at all difficulty levels, and match those in the online documentation.
Q: What about the XP compatibility patch?
A: You can get that here:
http://www.firaxis.com/downloads_detail.cfm?file_id=60
For users of Classic SMAC, the update implements the Golden Age Boom and Base Maintenance fixes introduced to SMAX in the 2.0 update. For SMAX users, this update only fixes problems running the game and playing multiplayer games on WinXP and 2000 systems.
Last edited by CEO Aaron on 25-07-2003 at 23:46
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Azedalis
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Is there a way to tell if a Alien Artifact has been connected to a network node? I find it a real pain not knowing which city to send an artifact to.
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gwillybj
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Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001 time: 00:19
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quote: Azedalis asked (Question #33?):
Is there a way to tell if a Alien Artifact has been connected to a network node? I find it a real pain not knowing which city to send an artifact to. |
There are two ways:
- With the Alien Artifact the active unit, press {G} (go to base). The list that appears is all of your bases (and your pact-mates') on the same landmass (or on the shore of the same sea if aboard a transport, in which case the transport must be the active unit). Any with an Unlinked Node will be so indicated, and you can easily select where to send the Alien Artifact. IIRC, if you built The Universal Translator, it, too, will be indicated.
- If your monitor resolution is 800x600, you can look at the facilities listed in the Base Operations Status {F4}. All (linked) nodes will be so indicated.
Last edited by gwillybj on 09-09-2003 at 13:10
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