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allbad
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in a van down by the river
Nov 2001 time: 23:19
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I thought this game was a lesson in history, not in political correctness
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Capt Dizle
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Captured workers work at 1/2 the rate of normal workers. They cost nothing to maintain and you can capture hundreds of them. I seldom built more than 20 of my own and sometimes not that many.
If you don't want them you can move them to your capital and you can trade them like cattle.
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Denday
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New Zealand
Apr 2002 time: 17:19
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quote: Originally posted by jimmytrick
Captured workers work at 1/2 the rate of normal workers. They cost nothing to maintain and you can capture hundreds of them. I seldom built more than 20 of my own and sometimes not that many.
If you don't want them you can move them to your capital and you can trade them like cattle. |
That is correct don't throw them away there is no point because they don't cost you anything unless you have mined, roaded and irragated every sqaure
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Ethelred
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Captured workers work at half the rate of your own workers.
Captured workers don't have maintanence cost.
They affect your relationship with their native Civ. If you keep them the originating civ will think less of you. If you give them back or even sell them back the Civ will think better of you again. There is no downside, except for their speed, in keeping workers from completely destroyed civs.
If you incorportate the captured workers into your cities the AI civ will think better of you. If you disband them they will think less of you. So if I make peace I am now more likely to give captured workers back if I want good relationships even if I captured them from a third civ. If the originating civ is destroyed I keep them.
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PhoenixPhlame73
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San Antonio, Texas
Apr 2002 time: 23:19
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They're just a spoil of war, don't complain cause i love them! i hardly build any workers, i just get a bunch from war and build up my nation with them, which is easy as an industrious nation cause i think that the ethnic workers of an industrious nation work as fast as the regular workers of non-industrious.
The only reason I can guess at for why industrious nations' slaves work harder (odds are there is no reason because the people who made this game realize that its just a game and don't whine about little incoherrencies) is that the "industrious trait represents the know-how and tools that the nation possesses.
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Ethelred
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Because the native industrious workers whip them more industriously considering that the alternative is for the natives to work even harder.
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Coracle
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quote: Originally posted by allbad
I thought this game was a lesson in history, not in political correctness |
You thought wrong.
Check out all those female leaders. France could not even be ruled by a woman under their law, but there is Joan unless you replace her with Napoleon.
Look at that dark-skinned Cleopatra who was of Greek descent.
Check out all the attempts to play down the historical reality of warfare (such as not being able to use roads when invading) and all the emphasis on this non-historical Culture bullbleep. That's why there are relatively so few units compared to what there should have been, and why naval warfare stinks.
PC, thy name is Soren.
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The Eliminator
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Eliminatorville
Nov 2001 time: 23:19
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I always play an industrious civ, so 2 slaves = 1 worker. Pair them up, and you're laughing. Late game, I usually add the slaves to my cities, because after replaceable parts and demo, native workers are so fast that the captured ones just become a burden (because of moving 2x as many around).
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Ethelred
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By that time you should have most of your land improved. So set most of the workers on SHIFT-A so they won't change the improverments. Keep some of your native workers on manual so you can fine tune things. Its a lot less time consuming that using them all on manual and the automated units will handle all the pollution just as well as you can manually.
Thats assuming of course that you have patched the game.
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