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cavebear
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of the Pleistocene
Oct 1999 time: 00:19
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Population is not a problem for us; we seem well over the other civs on that. So I don't support turning plains in grassland. We need the shield production from the plains terrain squares. Now, in that regard, We have about 6 Engineers turning grassland into hills, so that we can mine them. As we gain in mines, we can also emphasize grassland for food to balance things out.
We have 3 size 8 cities, and 5 size 7 ones. That puts us well ahead of any other civ. In a few turns (the Engineers have been busy), we should have another 6 mines with more to come.
I fully agree that our lack of shield productivity has held us back in some ways, but the Citizens wanted War and War we have (quite successfully). And War has been productive, too. We have Wonders we would not have had, and we have additional cities and trade routes. But we are catching up to the productivity situation. We remain first in Manufactured goods, and that is a very critical demographic. Some of the others seem low only because our population is so large. 

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JCP
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Paris, France, Europe
Aug 2001 time: 06:19
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quote: Originally posted by cavebear
Population is not a problem for us; we seem well over the other civs on that. So I don't support turning plains in grassland. We need the shield production from the plains terrain squares. |
OK : irrigated plain is good for our play, grassland is usefull for population growth, but we need some shields.
quote: Originally posted by cavebear
Now, in that regard, We have about 6 Engineers turning grassland into hills, so that we can mine them. As we gain in mines, we can also emphasize grassland for food to balance things out.
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Transforming grassland into hills is a long way, and after mining then with manufactures, beware the early pollution !
I prefer natural forest for shields : with next railroads, each forest tile will produce 3 shields.
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