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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Planetary Council in Hotseat
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Comrade Tassadar is offline Comrade Tassadar
Settler

Aug 2005
time: 05:19
  Old Post 27-05-2002 13:21 Visit Comrade Tassadar's homepage!
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Planetary Council in Hotseat Support Apolyton, buy Galactic Civilizations: Deluxe Edition

How do you get it to intitiate? Everyone involved in hotseat (theres one person for every race.....Well okay, I control Hive and Believers, but...) and the Spartans have a treaty with everyone.

So when the spartans try to initiate a planetary govoner vote, it starts complaining about how you need the comms for all active players.

Spartans have comms for all active players, and no matter what we do it won't work.

What should we do?

stuntman19 is offline stuntman19
Prince
Wa, usa
Aug 2000
time: 05:19
  Old Post 27-05-2002 20:10
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Support Apolyton buy from Amazon

I think that even know u can contact and trade techs B4 u actually meet the other factions in a hotseat game, u can't call the council until u've actually encountered their units or bases on the map. Not certain if it's they same for PBEM or not, but fairly certain it applies for hotseat. So I guess u would each have to move units in sight(1-2 squares of each of the other factions), and this might take awhile depending on map size. My guess is that game designers didn't want such an early calling of the council for game balance, but trading techs...maps and such from so early is sorta unbalancing as well. Not really sure any other way to get around it and actually call the council without actually meeting everyone on the map. Also I don't think giving say Yang's com to Lal when u haven't actually met Lal, but just can contact cuz of hotseat counts.

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