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godot
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Canoga Park, CA, USA
May 2001 time: 05:12
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One thing I really like (among many) that I've seen in the CivIII screen-captures is that in addition to the fog of war the game also implements the visual range of a unit.
It will be nice to be able to instantly see which parts of the map you haven't been to in a while and maybe should and also where the best place for a lookout unit is.
I've read all the CivIII articles/previews, but was there any mention of whether an increase in altitude by being on a hill/mountain will improve the visual range of units?
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Your Obedient Serpent
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godot
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Canoga Park, CA, USA
May 2001 time: 05:12
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RK, you are correct.
I've only joined the Civ parade a few weeks ago when I decided to get CivII.
I WAS a little surprised not to see the visual range of units represented, because I've played quite a few RTS games and most had it.
I guess I could have phrased it as, "It's about time", but for me it hasn't been a long wait.
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meriadoc
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Troy, NY
Dec 1999 time: 00:12
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I have played CTP so I have experienced Fog of War in a turn-based game and I agree that it is a feature that CivIII will benefit from. I mean, let's face it, I shouldn't be allowed to know what's on the other side of the world unless I have people or facilities over there.
As for the changing vision radius as units move onto different terrain types, that's a little different. Personally, I can see some wonderful applications of a feature like that. The strategic depth would be illustrated by thoughts like this: "Do I go here so that I can see really far but be seen by everyone else or do I go here so that I can't be seen, but I can't see very far." Unfortunately, while the depth is nice, I can just imagine the complexity added by such a feature. I already have to consider military bonuses and movement factors when I decide where to go, I don't want to have to take into account the vision factor too. If you ask me, if we're going to have a unit's vision be affected by the terrain, then let it be affected by mountains and nothing else.
P.S. Did anyone understand all of that. 
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The Electronic Hobbit
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