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Harlan
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Berkeley, CA, USA
Aug 2005 time: 21:12
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Cool. I'm very pleased with the city screen. It looks like Firaxis has avoided one of CTP's biggest faults: the presenting of info through numbers only or mainly, rather that visually. Its so much better to actually see food, shields and so forth, rather than just read a number.
If there are any Firaxis people reading these boards for reactions, one suggestion: the improvements section shows only 4 improvements at once, which is not enough. There's gonna be a ton of scolling up and down that menu if you keep it that way. That sucks- I want to see everything I need in one glance. I assume the space next to it is gonna be used for wonders, once the city starts having some. But if you reduce the spacing around the words "Improvements", "Garrison" and "Pollution" like you do with "Production", and reduce empty space below Garrison, narrow the width of Pollution (so more units in Garrison before you have to scoll), you'd be able to fit 6 instead of four Improvements and Wonders before needing to scroll. I assume the unit pics next to each improvement are placeholder graphics for where little graphics of improvements will be. Maybe have a graphical option not to include those little graphics, in which case the words that could fit would double, and scrolling would be very rare.
I also second the notion mentioned above that roads (or possibly fortresses) create border effects of their own. Maybe this too could be related to culture: only civs with strong cultures get roads and borders outside their city limits to have borders. At first just the squares they're on, later the squares next to them as well. Cos as mentioned above also, culture and political control does flow much more along roads and controlled points than in a perfect circle out of a city.
Perhaps, rather than simply huge leaps from having borders of 1, then 2, then 3, if you give effects to roads and/or forts, you could have more gradients of the culture effect. For instance, at first you get borders on roads or forts within two squares of existing borders, but later within 4, and so forth. These could be intermediate steps between making the big leaps between radiuses around your cities.
Oh yeah, one more thought. The graphic for Irrigation sucks. These look more like chicken scratches than anything. And the advisors: why does everyone working at Firaxis have to be a white guy with close cropped hair or no hair? How am I supposed to keep straight which advisor is which? Even if everyone in the company looks the same, can't you at least pretend, and make them look more unique - someone grow a beard or long hair, for crying out loud. Get a little crazy and hire a non-white or a female.
[This message has been edited by Harlan (edited May 17, 2001).]
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me_irate
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"Jeff Briggs, president and CEO of Firaxis", this is the words used at gamespy. when did briggs become pres and ceo? Did anyone else hear anything about this? i dont remeber hearing about this before.
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