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EnochF
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Seattle, WA
Jan 1970 time: 21:12
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From the Official Civ 3 Website
quote:

Luxuries, such as spice, silk, and diamonds, increase the happiness of your people. Resources, like iron, oil, and uranium, allow the construction of specific units and buildings.
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Add spice and oil.
(Incidentally, resource "tiles" are apparently now somewhat independent of the luxury/resource system. For example, the page specifically mentions that "a tile with wheat provides two extra food," but does not provide either a luxury or resource. So, there's now a difference between a desert square with "oil" and a desert square with an "oasis," for example: the oil tile provides the resource oil in addition to some extra shields, but the oasis merely provides a food and trade bonus.)
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Bereta_Eder
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Last one: Incense??
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Al'Kimiya
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I just recalled the board game civilization has commodities for trade, maybe a few of those has made it to the game so I list them here:
1 Hides, Ochre
2 Iron, Papyrus
3 Salt, Timber
4 Grain, Oil
5 Wine, Cloth
6 Silver, Bronze
7 Spice, Resin
8 Gems, Dye
9 Gold, Ivory
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