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Boris Godunov
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Portland, OR
Aug 2001 time: 00:19
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Ok, who remembers this conquer space game?
I for one think is the most beautiful such game ever made. The interface was lovely, and the graphics still hold up as being really good. Sure, there were some big flaws (very poor A.I., not being able to que/automate build orders, not being able to move a ship to a distant star system without having to give it orders to jump from A to B to C to D etc., not being able to group ships, no ship templates for construction), but these are outweighed by the epic scope of the game (huge tech tree, a very dense star cluster is almost impossible to fully explore, the music score, etc.).
I for one would love to see this game redone, retaining its original beauty but improving the flaws listed above. Anybody else remember it? (I've actually gotten to work on my new computer, and while the music is a little shaky, the game runs beautifully)
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ravagon
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Australia
Sep 1999 time: 13:19
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I think its available (justifiably or not) on a few abandonware sites for download. I considered trying it some time ago but was put off as you said by reports of a poor AI.
Maybe I'll give it a try after all ...
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Rex Little
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I never heard the Ascendancy music; only played the game on a work computer without a sound card. I suppose I should reload it on my home computer once I get the sound fixed.
Besides the idiot AI, the thing that killed Ascendancy for me was the repetitive micromanagement. On any large planet, you'd build one manufacturing and/or research facility after another, and once you had a sizeable empire you'd be ordering half a dozen of these every turn.
The graphics were stunning, though.
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MBD
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Yeah, good music, interesting interface -- also had a 3d tech tree, if i remember correctly.
But was undone by the bad play-balance. It was far too easy to win by just being popular/nice with everyone until you reached some threshhold value for the win.
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Boris Godunov
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Portland, OR
Aug 2001 time: 00:19
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I really would like to see a conquer-the-galaxy game with those kind of production values, just a better game. I've tried so many, but none have quite fit the bill. Imperium Galactica II was lovely, but there was limited replay value and felt more like RTS than a great strategy game. The interface was a little clunky, too. And once you defeated that one big fleet the AI always had, you could pretty much overrun it easily.
MoO2 was okay...the graphics are, IMO, ugly, and it is not a particularly satisfying experience. I won't even go into SW Rebellion, the single biggest disappointment of my gaming life!
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