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dervish
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on Desktop PC, Monarchy
May 2002 time: 10:19
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The so-called random map generator. Pisses me right off with its deliberate and elaborate diversity.
Can't you, guys, come up with something more interesting, say bits and pieces of real world map in a bigger scale??? Or at least few historic compaigns or scenarios should have been included into the game like in the case with Civ2.
The purpose of the game, correct me, if I am wrong is to re-live or re-play the history of this modern humankind, and since the world map hasn't changed much for the last 10.000 or 100.000 years, I don't know why I would wanna re-play our history on totally unrecognizable terrain???
I like this discussion going on in GGS project forum, about spherical map. Unfortunately, I don't understand a word of it!!!
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:19
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I admit the RMG is somewhat flawed, and even if made the best it can be, still won't compare to the work of a human with a decent skill with the map editor, but they should at least be able to spread out the starting locations a bit better.
I get tired of starting games only to have another civ right up next to me right at the start. Some games I started, my capital's borders hugged with another civ's borders. Of course, if I had used the Aztecs it wouldn't be much of a problem, but its just ridiculous that all the civs are concentrated into one area, when there's plenty of land out there for equal distribution. Not as much of a problem on Pangaea and Continent maps, but a damn nuisance on island maps.
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MiloMilo
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My gripe with the civ3 RMG is that it does not make enough islands. Our choices seem to be one huge continent, 2-4 medium continents, or lots of islands. What about two continents and some islands? In a recent game, large map/12 civs, I discovered all the civs, and the northeast section of the map (a huge portion, 20-25%) was still dark. Great! I said, since I have some extra settlers and the first ocean-faring ships, I will be the first one there to claim the land and set up some FP-run colonies. What was there, after 500 years of sailing? Not one bit of land. The whole quarter of the map might as well not have been there. Very disappointing.
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delsolsi
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Washington
May 2002 time: 05:19
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quote: Originally posted by MiloMilo
What about two continents and some islands? |
I had this in a recent game. Five civ's shared one huge continent, two other civ's shared a medium continent, and I got stuck on a little island full of mountains and plains. I chose random so at first I thought everyone was on a little island. I could only fit three cities on my island so I rushed towards map making so I could settle on some more islands. Once I got a galley I found only one more little island that I could travel to. By about this time some of the other civ's made contact with me and thats when I found out that I was the only one that got stuck on an island.
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Coracle
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quote: Originally posted by Sir Ralph
Your initials are not D.L., are they?
Anyway, there is already a large amount of maps available in the Files-Forum (see the File-Index thread there) or at www.civ3.com. If you are looking for a huge and very accurate real world map, I recommend you Marla's Map, but play it only with a state of the art PC, and be prepared for a monster game, since it is HUGE. |
Oh, please. They are useless.
With all these maps and mods you have to re-Edit every one if YOU edited the game mod.
Owing to the stupid and non-historical values that Firaxis gave us, the game must be Edited. But we can NOT use any other map with our edited values; they must be re-edited.
This is another MAJOR failing with the game, along with no scenario-building and dozens of other things.
If anyone is interested, a more historical and playable mod is attached. But, again, I can NOT use those values if I downloaded a map from the Firaxis site.
Attachment: civ3mod.zip
This has been downloaded 0 time(s).
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dervish
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on Desktop PC, Monarchy
May 2002 time: 10:19
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quote: Originally posted by Sir Ralph
Your initials are not D.L., are they?
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No, sir.
And speaking of these numerous modpacks, map files, x-packs that are always recommended for download, I downloaded once and it didn't work on my computer. May be, because I use pirated version of civ3? And my puter is regular - almost out of date shitty machine 
Has anyone tried Trade Empires or Pharaoh? On these there are no Random Map Generators, they are very close to real history. But, civ3 still seems to me to be better than all above, just because of the scale in time, and more interaction with other civs.
But, someone told me not to expect too much of a reality from the games like that. Where was that??? 
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Pythagoras
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Charlottesville VA
Jan 1970 time: 00:19
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quote: Originally posted by dervish
No, sir.
And speaking of these numerous modpacks, map files, x-packs that are always recommended for download, I downloaded once and it didn't work on my computer. May be, because I use pirated version of civ3? And my puter is regular - almost out of date shitty machine 
Has anyone tried Trade Empires or Pharaoh? On these there are no Random Map Generators, they are very close to real history. But, civ3 still seems to me to be better than all above, just because of the scale in time, and more interaction with other civs.
But, someone told me not to expect too much of a reality from the games like that. Where was that??? |
Games without random map generators IMO lose a lot of replayability. I mean poor Age of Wonders would have been so much cooler if there was someway to randomly generate a map/mission!
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Todd Hawks
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You can edit the initial spacing of the civs in the editor, btw.
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dervish
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on Desktop PC, Monarchy
May 2002 time: 10:19
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Sorry, about mispelling your name.
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