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Xeinth
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Like CTP? I would like to be able to condense all my captured workers into groups of 8 or so. It would be much easier to manage, especially for pollution clean-up. Not to mention the benefit of moving 40 tanks, but joint movement isn't quite as annoying in that scenario.
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exeter0
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Sydney, Australia
Nov 2001 time: 15:19
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Just to be devils advocate... r u shure CTP's combat model isn't better?
It just seems more realistic to me and cultivates the concept of combined operations.
It helps promote the paradigm that a small force of different units (infantry/cavalry/artillery) will outperform masses of unco-ordinated and solitary uits... which is effectively what a 30 unit stack is in CIV3.
Throughout historical periods - Greek, Carthaginian, Roman, Napoleonic, Norman, WWII smaller better co-ordinated armies defeated large en-masse enemies.
While I like both systems, I do think that CTP's model promotes strategic play... especially in multiplayer.
But while I prefer CTP's model better, I do not think that Firaxis has the AI skills to program these concepts into the AI CIV's.
(Even in CTP, Activision did an abysmal job at developing AI military competency.. it has only been after 2-3 years of talented mod scripting that CTP2 has matured into a complex and challenging strategy game in the military sense).
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