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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Various speed of settlers transforming
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Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:19
Question  Old Post 29-05-2002 10:00
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Various speed of settlers transforming Support Apolyton, buy GURPS/ Alpha Centauri

I've been playing Redfront 1.4 for a while and seem to note that laborer's and labor brigades seem to transform the land at different speeds.

Both units are identicle except for MV and Firepower with the following stats

laboures Mv=2 Firepower=0 cost = 1
Labour brigade MV=2 Firepower=1 cost =2

using a later rules file one becomes

Labour brigade mv=4 and it seems to transform very quickly.

My questions is does anybody know what causes one unit to transform faster than another ie is it Mv related? or am I imagining things.

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:19
  Old Post 29-05-2002 10:19 Visit Henrik's homepage!
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Units in the engineer slot are allways faster than the ones in the settler slot.

I have a vague suspicion (not tested yet) that engineers base their speed upon thier movement value (2=twice as fast as a settler, etc), while setllers allways take as long to do stuff.
Either that or engineers are allways twice as fast as settlers no matter what.

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:19
  Old Post 29-05-2002 10:24
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if you have mge, you can look under the editor drop down menu and in effects editor it talks about base time to change terrain for the engineer. and when you look at the terrain editor menu, it mentions how long it takes to change the terrain. my guess is that the number in the effects window is a mulitplier that makes the engineer wokr faster, but its jsut a guess. its really hard to understand what the effects numbers do

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:19
  Old Post 29-05-2002 10:27 Visit Henrik's homepage!
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Increase the size of your Attachments

Yup, I was talking about road/mine/irrigation building above, that thing in the effects only affects the transform command.

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:19
  Old Post 29-05-2002 10:39
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In RF 1.4 to transform plains to industry +6 shields it reads 20
The effects editor reads 5 (5) to change terrain for engineers X2 but in the text file it reads 1??

Does that mean it takes 4 turns for one engineer(labour brigade) to transform the above? How about a normal settler how long for it?

I'm sure it takes more than 4 turns for 5 engineeers to do the above.

Is anyone sure how all this works.

Last edited by Colwyn on 29-05-2002 at 11:04

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:19
  Old Post 30-05-2002 08:20
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Can anyone confirm this? Full PM-box? Change here!

As above

ravagon is offline ravagon
King
Australia
Sep 1999
time: 13:19
Post  Old Post 30-05-2002 10:33
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The engineers (settler-class unit in second unit slot) are supposed to transform twice as quickly as the standard settlers.
I think that relates to the standard code (20 => 2x) in the global effects but I'm not completely sure.
The movement rate only affects the turn in which the transforming can begin ie: a move =1 unit has to move into a square and then can't start changing terrain until the next turn whereas a move =2 unit can begin in the same turn it moves (assuming terrain move cost = 1 of course).

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:19
  Old Post 30-05-2002 10:54
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Ok that makes sense Increase the size of your Attachments

thank you. I have just noted that 10 enginners take 2 turns to perform 20 units of a transpformation

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