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Maquiladora
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Im not sure of the exact reference to the SLIC message, but was the save game from the unmodded game? You cant play a saved game from the original game with the apolyton pack, or most of the other mods, if any.
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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:19
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debugslic is a flag that toggles how well the game finds errors in the code. I'm sure Peter could explain this better, but bascally, if its set to Yes, it finds every single source of error, and tells you. For some reason, there are some 'bugs' that the debug finds that do not affect the operation of the code, and indeed seem to be neccessary to the function of the code.
To stop the messages from flagging up these non-bugs, set debugslic to no, and it will glide over errors that are not detrimental to the operation of the code. But will still tell you about syntax errors, and incorrectly written code.
To "reload the slic", you can either reload the game, or open the chat window (') and type "/reloadslic" This flushes out all the pre-running SLIC (including message logs, global variables etc.) and replaces it with the SLIC that is being loaded from script.slc and its subsidiary files. This is useful while editing SLIC with the game open, because you can write some code, load it in, see what errors it gives you, change them, reload etc. Or if it gives you no errors, you can see exactly what the code does, and whether its working as it should.
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Mad_Merse
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Amazing, just amazing. They anticipate your problem and post the answer just before you get there.
I came here tonight to search for an answer for the exact same problem, but Wombat had already posted the answer. And yes, my debugslic entry was set to "yes" also.
Thanks
Bob Mercer
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