Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > The Courts of Candle'Bre > Second "Voluntary Homework Assignment"
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
04.Sep: `FC` 2.0.5 COMPLETED AND RELEASED
27.Jul: `FC` 2.0.4 COMPLETED AND RELEASED
16.Jul: `FC` 2.0.3 COMPLETED AND RELEASED

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:19
  Old Post 29-05-2002 15:11
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Second "Voluntary Homework Assignment" Put an end to popups!

Ok...here's the task. Read really fun and interesting articels on how developers develop games and on how the the economics of the whole industry work. Then come back and comment on how some of thius stuff relates to Team Candy

Here's the link: http://www.avault.com/developer/

(If you've all already read these cool articles...just squash me!)

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:19
  Old Post 29-05-2002 22:39 Visit Velociryx's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Lose 30 kilos (of popups)

Excellent articles, and many with lessons we can use. Too much to comment adequately in a single posting (I read all the articles back to back), but I'll mull it over and see if I can distill something that doesn't sound like maniacal ramblings...

-=Vel=-

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:19
  Old Post 30-05-2002 01:17
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Avatar Enlargement: We've got the solution

understood. There are a host of positive and negative lessons in there.

One positive thing that was interesting was to hear that even "big budget" games don't always have that big of a crew on them. Another was that they favor self-publishing until you get a name.

For you in particular, the article on how to be a designer is relavent. Several positive items there (they mention that being a creative writer helps make a better designer). some cautiuons too (how to keep yourself busy once the fun brainstorming part of the project is done.)

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:19
  Old Post 30-05-2002 14:48
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

GP, I took a look at the designer article and found it pretty... stupid. No, that's not the right word. Geared toward an twelve year old geek audience, perhaps.

I can't imagine people who are doing this for real need to have all that "designing is work too, not only cool fun!" pointed out to them. So listening to others on the team is a good thing? I'll be damned. The author skips on all the interesting pieces (yeah, being a good manager is, well, good. Tips 'bout what a good manager actually is and does would've been better though.)

I was really unimpressed by that article. Perhaps the other are better, I didn't check up on them.

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:19
  Old Post 30-05-2002 20:54
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Inflate your Upload Space

It was pretty funny when he said for people to go look at management books in the bookstore!

Yeah...some of that stuff is pretty obvious. But I think an article written for wantabe hoobyists would be different than for people already in the trade. I think that people vary in their amount of "savvy". Some of the stuff on economics of game publilshing is interesting. He's got some actual numbers in some of them. Are they the best articles ever? No. Do they shed some knowledge/offer an intersting point of view for Vel? Yes.

Umm...I thought the stuff where he talked about the actual tasks of a designer (big emphasis on writing, for instance) and the phasing of the project (research and creative design lasting only for a month, for instance) were illumintating. I didn't know that stuff...

Do you have some better articles. Would love to see stuff that was even a step up...

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:19
  Old Post 30-05-2002 20:56
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Get a bigger avatar today!

Some other interesting points in his articles:

-has figures (based on his own experience) on downloads versus sales
-has insights on why you might want to design for low-end systems
-some good insights on how to package a submission for a publisher

xRamsesx is offline xRamsesx
Chieftain
of Candle'Bre
Oct 2001
time: 00:19
  Old Post 31-05-2002 08:37
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

Interesting articles GP. I read a couple of them and thought that they had some good info in them, particularly the one about prepping a demo for a publisher.

For those of you interested I find that some of the gamasutra articles have valuable info in them. I usually read postmortems or design related articles, but they have articles covering a wide range of game-making related topics.

http://www.gamasutra.com/php-bin/article_display.php

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:19.
Apolyton Time is 00:19.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0331 seconds (88.20% PHP - 11.80% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net