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Andrew_Jay
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St. John's, NF
Aug 2001 time: 01:49
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This just came to my head the other day and I figured this was the best place to put it 
Some people have mentioned how changes to the terrain during the game would be cool, i.e. volcanoes and the such.
My idea for volcanoes is that perhaps randomly a mountain can be changed slightly in appearance for a turn or two to show lava, smoke etc. Of course this is all simple, no-brainer stuff, however, here's the rather cool part:
The volcanoe, on erruption, bombards (just like any catapult, battleship or cannon) adjacent squares, killing citizens, hurting units, and destroying buildings and irrigation.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:19
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quote: Originally posted by Andrew_Jay
This just came to my head the other day and I figured this was the best place to put it 
Some people have mentioned how changes to the terrain during the game would be cool, i.e. volcanoes and the such.
My idea for volcanoes is that perhaps randomly a mountain can be changed slightly in appearance for a turn or two to show lava, smoke etc. Of course this is all simple, no-brainer stuff, however, here's the rather cool part:
The volcanoe, on erruption, bombards (just like any catapult, battleship or cannon) adjacent squares, killing citizens, hurting units, and destroying buildings and irrigation. |
hi ,
there have been threads like this before , but its good that it comes ones in a while back , ......in short there should be random events , like rain , .....clouds , .....héhéh , prevent airunits from being used , .........
volcanoes , .....that spit out lava , and kill half the population of a nearby city , ones every 500 years , ........;
have a nice day
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:19
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quote: Originally posted by Lucilla
The cloud thing is a nice idea. I just wonder whether the random events need to be calculated on bigger timescales.
Clouds and rain are just weather events that only occur during short time periods.
What civ3 needs are events like climate changes or geological changes that can last a few years up to centuries. Those events could be generated by volcanoes, meteroids or earthquakes. |
hi ,
its been done before in the industry , .....but never on a large scale and completely working , ......
who knows if we ask , maybe they shall think about it , ......
Soren and the others like Breitkreuz did a nice job , .......
its possible , but at what cost , what demands for a home pc , the trick shall be to fit it in a nice neat package , ......he who does that , well just a small step for firaxis , a giant revolution for the gaming world , ........
have a nice day
Last edited by panag on 03-06-2002 at 22:01
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Darkworld Ark
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of the Capitalists
May 2002 time: 05:19
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A volcano should be invisable until you get some tech. (can't think which one)
Also, Grasslands around volcanoes should give you extra food, therefore giving you a reason to make a city around a volcano you know's there.
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Darkworld Ark
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of the Capitalists
May 2002 time: 05:19
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quote: Originally posted by Amesjustin
A volcano should not provide extra food, as that is not realistic, but the various material spewed out should give a +1 to gold and +2 to production, thus providing a reason to settle nearby (I agree there should be a reason). |
The +1 food would be in the surrounding 8 squares, because volcanic soil is very rich & good for farming.
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Miho
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I think random natural disasters is an excellent idea. I would love to see volcano's but also maybe even rarer things like meteor hits. Or tidal waves, earthquakes, tornados, serious outbreaks of disease, etc.. Things that damage your civ but you can do very little about. I like the idea of having land around volcano's giving bonuses so you want to build there, but maybe also have volcano's appearing during the game so you have no idea where one may form. They could then appear in the middle of your land, or create a new island in the middle of the sea. It would open up some new possibilities in the game.
I think day to day weather like rain and clouds are probably impractical given the time-scale games are played on, but maybe there could be larger weather patterns which affect your civ, e.g. periods of drought, or bad storms, which continue for several years.
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