Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Firaxis: Metropolis ruins affect combat!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:19
  Old Post 30-05-2002 07:20
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Firaxis: Metropolis ruins affect combat! Support Apolyton, buy Call to Power 2

Inspired by the vision of ruins in PTW, I'm finally letting this out:

Especially in modern combat, it is well known that the ruins of a large city (metropolis) generally only increases the defense benefits. All the brick, twisted steel, snipers hiding in the rubble, and blocked streets.

It is contrary to RL to want to reduce a metropolis to a town so it would be easier to defeat the defenders. (Out of hate for the residents is totally OFF TOPIC).

Therefore, I suggest that when bombardment kills off population and a metropolis becomes a city, or a city becomes a town, that it's defense bonus NOT be reduced.

Use of a metropolis size graphic (w/ruins) could be used as a convenient indicator, etc.

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:19
  Old Post 30-05-2002 07:35
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

I see your point but here is mine. Did you ever think why they set up the defense bonuses like they did? Think about it a second and scroll down..
.
.
.
.
.
.
.
.
.
.
.
.
To aid the AI. Logically you would expect a series of defensive improvements that would step up urban defense. But its hard to program the AI to know when it needs to build defense and what priority to put on it. So, dumb the game mechanics down, institute a built in defense step up implemented by something that occurs naturally, growth. (which we all know the AI can do).

Design decisions like this is why I hate the game and why I continue to post about it. I hope someone hears me and these guys are not allowed to do anymore games I might want to play.

jt

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:19
  Old Post 30-05-2002 07:47
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Put an end to popups!

Great idea Jaybe.

We bombard cities to weaken defenders and reduce the city size. The AI doesn't usually, and never in concentration (that I've seen).

This idea would help the AI in SP and the surprised defender in MP.

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:19
  Old Post 30-05-2002 08:16
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

It would help the AI in SP to give all their units triple hit points. It would help the A in SP if they got double movement, double production, and double research! Lets do it!

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:19
  Old Post 30-05-2002 08:21 Visit Tuberski's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

The whole point is that, while the AI can Bombard- it doesn't. So changing the way metroplois bonuses work wouldn't really affect them when they are doing it. But, it will make the AI a little tougher because it will affect a PLAYERS bombard ability. When you get to MP both sides would have the same advantage.

Even if the AI did bombard it would still benefit. Because it would keep the metro bonus.

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:19
  Old Post 30-05-2002 12:16
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Tuberski
The whole point is that, while the AI can Bombard- it doesn't. So changing the way metroplois bonuses work wouldn't really affect them when they are doing it. But, it will make the AI a little tougher because it will affect a PLAYERS bombard ability.


Oh, c'mon! Probably it will simply change the usefulness of bombard: if bombarding I'm risking to help the defender, I'll simply avoid it (if not when I have a hundred of artillery and can probably destroy every citizen 'till the last one is fresh meat ready for my infantry.

I like the idea of a graphic change (reduced city=town surrounded by ruins), but I don't think we shoul add a defensive bonus.

Look, we know in real life urban combats have special rules, but ruins aren't necessary good for enhance defense of/from armies.

They are goods to add some cover to snipers, but you can't win a battle by snipers, while the most cover effect for common troops is not more (sometimes really less) of a good entrenched line with some fort/bunkers.

We have some example in history of good defense in city, but usually the most quoted is WWII Stalingrad defense, a very special situation (and a defensive blood bath, until the Russian were able to counterattack).

In fact a city defense suffer from a logistic point of view: in country terrain you can have good cover from forests, hills, mountains and still be able to receive more food than in a city under siege. We should also add the mess of civilian management in a sieged town, a fact that can't be managed at a strategic level as in Civ III.
More often than not, cities were left behind from defenders in WWII (while town and villages are sometime well defended because they are relevant point for communication, as main route crosses or relevant train tracks junctions.

Forts were the real backbone of a defense, in medieval age, and Firaxis should tune up a bit more their ZOC effect, IMO.

Regarding to ruined town defense, better left this part of the game as is, IMHO.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:19
  Old Post 30-05-2002 12:29
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

As it is now, bombard is a one way ticket to defeating the AI. Even if the city never lost the defence bonus, you could still bombard all the defenders to 1 or 2 HP and then take it.

I normally focus 16 to 20 Artillery and 8 Bombers on a large AI city. Rarely, if ever does it take more than 1 or 2 turns to turn the city and it's defenders into goo that can easily be mopped up. If the large city did not lose its bonus, it would cost more to mop up the remnants, that's all.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:19
  Old Post 30-05-2002 12:41
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Adm.Naismith
Oh, c'mon! Probably it will simply change the usefulness of bombard: if bombarding I'm risking to help the defender, I'll simply avoid it


Absolutey: I would expect mass bombardment to reduce a city's defenses.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:19
  Old Post 30-05-2002 12:43
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Full PM-box? Change here!

It does. It weakens the defenders. It does not reduce the defensive value of the terrain. In fact, it enhances it IRL.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:19
  Old Post 30-05-2002 19:43
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Inflate your Upload Space

I was only suggesting that the defense bonus not be lowered as its population flees or is mutilated.

Another thing we could discover is a rationale and mechanic for having battles for major cities OUTSIDE them as often (but by no means always) occurs.

Myrddin is offline Myrddin
Warlord
Aberystwyth
Jun 2001
time: 05:19
  Old Post 31-05-2002 00:45
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
. I hope someone hears me and these guys are not allowed to do anymore games I might want to play


Coracle is offline Coracle
Prince

Feb 2002
time: 00:19
  Old Post 31-05-2002 05:05
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Re: Firaxis: Metropolis ruins affect combat! Get a bigger avatar today!

quote:
Originally posted by Jaybe
Inspired by the vision of ruins in PTW, I'm finally letting this out:

Especially in modern combat, it is well known that the ruins of a large city (metropolis) generally only increases the defense benefits. All the brick, twisted steel, snipers hiding in the rubble, and blocked streets.

It is contrary to RL to want to reduce a metropolis to a town so it would be easier to defeat the defenders. (Out of hate for the residents is totally OFF TOPIC).

Therefore, I suggest that when bombardment kills off population and a metropolis becomes a city, or a city becomes a town, that it's defense bonus NOT be reduced.

Use of a metropolis size graphic (w/ruins) could be used as a convenient indicator, etc.



All of which is totally TRUE.

But I hope you appreciate the adsurd irony of how a single unit with just one hit point left can "raze" a metropolis instantly turning it into a grassland and processing all those corpses (into cat food, perhaps??). Not even a pollution tile is left!

THAT nonsense, dumber even than Culture Flipping, has to be ended before even your suggestions.

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:19
  Old Post 31-05-2002 05:11 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

yeah, and when you win a battle you dont leave any corpses behind you. civ is so unrealistic....

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:19
  Old Post 31-05-2002 07:29
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Re: Re: Firaxis: Metropolis ruins affect combat! Support Apolyton, pre-order Civilization IV

quote:
Originally posted by Coracle
All of which is totally TRUE.

But I hope you appreciate the adsurd irony of how a single unit with just one hit point left can "raze" a metropolis instantly turning it into a grassland and processing all those corpses (into cat food, perhaps??). Not even a pollution tile is left!

THAT nonsense, dumber even than Culture Flipping, has to be ended before even your suggestions.


Ah, the joy of irrelevant, off topic, meaningless posts repeated endlessly...

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:19
  Old Post 31-05-2002 20:21
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Lose 30 kilos (of popups)

SNARG!!
I wish people would stop quoting that Coracle drek! Because of the "great" value of his posts he's on my ignore list, and then people not only reference them, but quote them.

JB

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:19
  Old Post 01-06-2002 03:05
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Jaybe
SNARG!!
I wish people would stop quoting that Coracle drek! Because of the "great" value of his posts he's on my ignore list, and then people not only reference them, but quote them.
JB


Point taken.

::Adds Coracle to Ignore list::

::Stops spamming him::

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:19
  Old Post 01-06-2002 03:20 Visit dexters's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Full PM-box? Change here!

If you want to be realistic, get your fat asses off the computer and enlist in the Army. Work your way up and be a General and deal with REAL WORLD logistics.

Trying to impose real world values to a game, even a game like Civ 3 is absurd.

You know what, it would be realistic if you died in 80 years. How absurd is it to have a ruler for 4000 years. No civilization has ever managed that. But nevermind that. The pimply faced, dorks who have no life don't mind having power forever, regardless of how unrealistic it is. But they sure like to knit pick on things like defensive bonsuses, culture flipping and call argue their case entirely on realism.

No offense to the thread starter, I am not against the idea of having ruins become a defensive bonus. I personally think it would make the game interesting. But the reasoning that went behind it isn't a gameplay issue. It's a realism issue. And I have a problem with that. Because people who only think in those terms are either blind to the fact that Civ 3 and all Civ games have always had unrealistic rules. The rules in strategy/simulation games are made to simulate the experience of running a civilization given the constraints of gameplay.

Is Culture flipping supported by emperical evidence? It's arguable. But the idea that conquered cities may revert to its original owners or that a stronger culture may absorb neighboring cities has some basis on world history, and makes the game fun.
Those who can't see past that should spend less time on their computers.

Last edited by dexters on 01-06-2002 at 03:26

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:19
  Old Post 01-06-2002 03:28
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Adm.Naismith
... Firaxis should tune up a bit more their ZOC effect, IMO.
...

Absolutely. Just calculate the odds normally, without any ZOC/movement bonus to the defender.

--
Just as a reminder regarding this thread, I was just saying that an attacker should not be motivated to kill most everyone in a metropolis in order to get better odds when the ground units attack. A metro would STAY a metro for combat purposes, even if it has been reduced to size 1.

Clearing an entrenched enemy in a large city is bloody work according to current military doctrine. For that reason, they train for it a lot.

Reducing a metro is currently a standard procedure for me when at war. Bring in the bombers, deploy the artillery, ....

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:19
  Old Post 01-06-2002 04:16 Visit Tuberski's homepage!
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Jaybe
SNARG!!
I wish people would stop quoting that Coracle drek! Because of the "great" value of his posts he's on my ignore list, and then people not only reference them, but quote them.

JB


I won't quote him anymore, it's not like he defends himself.

But I may put in a or too and his name, now and again.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:19
  Old Post 01-06-2002 04:20
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton or Terrorists Win

Tuberski,
'S cool. I just pulled the switch on him a couple days ago, 'cause I had had more than enough. But I'll be reminded of him every time you post -- he's in your sig!

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:19
  Old Post 01-06-2002 05:19 Visit Tuberski's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by Jaybe
Tuberski,
'S cool. I just pulled the switch on him a couple days ago, 'cause I had had more than enough. But I'll be reminded of him every time you post -- he's in your sig!


He's pretty much my favorite person.

You know since I put that up, he hasn't mentioned the cheat mode at all!

Maybe I should keep adding the things he says over and over, and then he will stop...........

Nahhhh

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:19
  Old Post 02-06-2002 09:43
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Not worth it. Support Apolyton, buy Alpha Centauri

While riuns do make for a better defense, to allow metropilises to keep their defence bonus after bombardment, as long as bombardment so rarely hits the defending units, would lower its value, which would be a negative thing in terms of game value. A much better change to keep things more realistic would be to do as in SMAC and give Infantry a bonus attacking cities, or better yet, give fast mobile units, specially tanks and up, significant penalties for attacking into cities. This is just as realistic and makes combined arms more inportant. Also, I have heard that with 1.21 the A.I. does bring infantry along for attacks, which means that it can be taught to use such tactics.

AIL is offline AIL
Warlord
Germany
Jan 2002
time: 06:19
  Old Post 02-06-2002 13:17
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Re: Re: Firaxis: Metropolis ruins affect combat! Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Coracle
But I hope you appreciate the adsurd irony of how a single unit with just one hit point left can "raze" a metropolis instantly turning it into a grassland and processing all those corpses (into cat food, perhaps??).


They are turned into workers... But it's still redicolous! I think Cities from a certain size on (maybe 7) shall not be razebale for realism purposes. Anyways with the 1.21 patch you have the ability to abandon a city at any time and here it's the same: It shall not be possible for cities bigger than 6, not in one turn!

quote:
Originally posted by GePap
Also, I have heard that with 1.21 the A.I. does bring infantry along for attacks, which means that it can be taught to use such tactics.

You have heared? I've seen the Japanese going for my cities with 100+ Infantry and only few Cavalrys... I find it much harder to defend against em because their high defesive value while attack is just the same that Cavalry has.

Last edited by AIL on 02-06-2002 at 13:23

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:19.
Apolyton Time is 00:19.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0549 seconds (90.32% PHP - 9.68% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net