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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:19
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if you recall your foriegn minister from civ2 (and ignore the banana fettish) you will recall a great screen full of information.
if you look at civ3's, you will notice a lack of basic information.
here are my ideas on how to fix the foriegn minister.
Forget the Web
People may like to look at the pretty leader portraits before dealing with other civs (and again staring at them), but it really serves no purpose. Using the small [D] button on the right side of the screen pops up a list of all the civs and their treaty status with you. i'd also like to see the attitude of the civ there.
Bring Back The Intelligence Screen
You should also be able to right-click on any of the civs in that list and bring up an "intelligence screen" ala civ2. you should be able to see all the techs the civ has, what they're researching, a list of their cities, everything civ2 had. of course you'd need an embassy for that, and the spy network could somehow enhanse that. You shouldn't have to go into diplomacy to find out what techs / how much $$ someone has. this will be KEY in MP, because warring civs may not talk to you, and you might want to keep tabs on them.
Find the Original Civ 2 Foriegn Advisor with a Bananna that says "KruX" on it
Hey, i needed a little humor somewhere in here, didn't i?
moving on to the Military Advisor.
Make it determine the Technological Strength of armies
this topic has been ranted about for months. the SIZE of the military doesnt matter if my opponent has 5 spearmen to every tank i have (unless the opponent is a cheating AI, of course). Every unit should have some sort of point value associated with it, for example, warriors are worth 1, and Panzers are worth 40, or something. hat way 1 panzer is equal to 40 warriors in terms of determing hwo powerful your military is. this could also be useful in AI decision making.
Bring back the casuality List
(from an older thread, posted by me)
IMHO, you could make it so it's groupd by location on a given turn.
example: the battle fought in 200 AD near Rome
click that and it lists all the units that fought an enemy unit near rome on that turn.
things it could include would be an icon of each unit (firaxis loves it's graphics), rankings (elite etc) any promotions given, the HP levels of both, and of course the victor.
now on to the Domestic Advisor, or rather, Domestic NAG
Sorting by the "Producing" Column
i'll never understand why Firaxis chose nto to allow this, but when you go into the domestic advisor screen you can sort by everything about a city except what it's producing. simply put, allow it.
SMAC-esque "Summary" Box
I'm not sure what it's official name was, but in SMAC there was a little box that had all the messages (civil disorder, etc) incase you missed them. i miss a lot fo messages in civ, and if i'm playing MP i'll probably be watching tv / doing other things when it's not my turn. i KNOW i'll miss more. this box is KEY.
i have no other problems with her i'm sure someone else can find a few.
next, the Trade Advisor.
Foriegn Trades
i'm not sure wether this should go in the foriegn minister stuff or here, so i just put it here for no reason. You should be able to pick a civ and see all of their exports. I want to know if the Romans are selling my enemies oil. It would greatly effect world diplomacy. Yuo would need an embassy to view this, of course.
More Useful "Advice"
Let's fact it Firaxis, the "Advice" she spits out is utter bullplop. "We should Acquire More Resource Luxuries", thank you ms. obvious. Useful advice would be "There are silks near Leipzig, build a road network there", or, "The Romans might undersell the Egyptians for the Rubber you're buying". The latter would have to be determined by varying conditions of which i am unsure of. What makes the AI sell you goods for less? attitude? suitation in the game?
Use the Box Mentioned In the Domestic Nag Stuff
When the Romans acquire a source of Uranium within their borders, i want to know about it, and that box could be very helpful. Infact, as it stands now, you dont even know what goods a civ has unless you see their map, or have a surplus of a good they dont have. Also, the box could be used for rades of resources (ie, "The Romans Now Import Oil from the Greeks), combing this suggestion with the previous ones.
ah, the Cultural Advisor.
Assimilation Warning
every city should have 2 bars, the current one (culture build up) and a new one, "Risk of Revolting". It would have to be determined by a bunch of factors, namely according to the bordering civ. The total cultures of both civs would have to be compared, the cultures of bordering cities, the whole thing. You guys are the pros here, think up an algorithm. 
Sorting
for some reason you cannot sort the list in the Cultural Advisor as in the Domestic Advisor. It would be nice if you could alphabetize the list, at least. It appears to just list the cities in the order of their founding, and with conquered civs, it gets confusing when you see London, Rome, Athens, Berlin... in no particular order.
Finally, the Science Advisor.
Make it LEARN, and build on that
i know this is a lot to ask, but i really have no problems with the current system. I'd rather you make the AI learn (my tactis and whatnot, to be a mroe efficient fighting machine), but the Science Advisor could employ similiar tactics. It could look at the current suitation from the other advisors, and base some advice that people could use. for example "we have a lot of size 12 cities, perhaps we should go for Sanitation", or "our people are unhappy, dive for Theology", or something to that effect.
i really have no problems as it stands now.
i hope you read this Firaxis, and take it as suggestions, not whining. This community is very supportive of your efforts, despite the whiners (myself included). We admire the way you listen to your customers.
good luck and thank you for reading. 
PS: in 4 years i'll be out of college and lookign for a job. maybe then instead of telling you how to do your job, i'll be doing it myself 
Last edited by Inverse Icarus on 30-05-2002 at 08:29
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:19
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This all sounds pretty good, but the stuff about making the AI learn may be bit much.
Last edited by GeneralTacticus on 30-05-2002 at 12:33
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:19
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Fingers crossed that Firaxis actually listen to the ideas put forth. They've made the most sense of anything I've seen posted on these forums.
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Lucilla
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The Netherlands
Apr 2002 time: 06:19
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Wow, UberKruX,
I'm positively surprised. Please share more of your good ideas with us!
Some additions:
military advisor screen
- When viewed by city, enable the right-click on the unit to upgrade, disband, fortify, etc.
- Put in an "upgrade all" option at that screen, so that I don't have to leave the screen for doing that.
foreign advisor / trade screen and trade advisor
- Display the current trades/agreements/treaties and how many turns they will last
- On the trade advisor screen, when clicking on a civ, proceeding to the foreign advisor screen and closing the foreign advisor screen, then go back to where you came from (which is trade advisor screen) not to the game map.
wonders of the world screen
- For wonders under construction display the start date of the construction.
histograph
- When selecting power or culture from the drop down, show the corresponding ranking on the right hand side.
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wrylachlan
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Also in the foreign advisor screen -
Put embassy creation and espionage into the foreign relations screen. It's kind of stupid that I have to search around on the map to find the pentagon to do espionage. It should be linked right from the advisor screen, maybe you right click on the portrait and it gives you the option to establish embassy or plant spy.
Also, if there is a spy in another civ, you should see that in the advisor screen. In the same way that civ's with embassies have that little yellow dot, there should be something for spies. In a perfect world, the dot would be replaced by a small icon that looks like an embassy, espionage would be a spy icon, and your civ info screen could be maybe a scroll or something, and each of these icons would be at the bottom of the portrait. Click embassy for trade, spy for espionage, and scroll for info - simple, easy to understand, elegant.
In Military advisor -
I'm sure this is pie in the sky, but how about a "Set Staging Area" command, where you can choose a city, and all new military units automatically go there when produced. Especially in the late game this would save a ton of micromanagement.
I don't know if this can be done since the rumor going around is that the AI doesn't really understand borders, but... I would love to have the military advisor warn me when an enemy is massing on the border. Here's the scenario - it is the late game in a huge map, the ai turn takes five minutes. I go get a coke, play a game of solitaire, come back, take a quick look at my production, see how longevity is coming, etc. Turn over. What I didn't notice is that the AI during its turn had moved a stack of 100 units to just their side of the border. I could've seen them if I'd looked, but tracing every inch of my border on a huge map is a ton of micromanagement. If the military advisor was doing his job he would have warned me - "Sir, the Romans are massing near Hyderabad" and I could have taken appropriate action. Again, it just saves on micromanagement.
trade advisor -
being able to see who is getting what resources from whom. Amen brother. That would be increadibly useful. It would also make embargos very useful, less hit and miss.
There are a ton of really great suggestions in this thread.
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OldCharlie
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Minneapolis
May 2002 time: 01:19
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Would be nice on the Culture Advisor, where the buildings are shown with the total culture they have contributed to also show the rate at which they are currently adding to the total per turn number. Only way now is to try to count the "notes" on the domestic advisor screen. A little impractical when the number gets big.
Lot a good suggestions here.
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kring
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Wichita,KS,USA
Dec 2001 time: 23:19
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quote: Originally posted by wrylachlan
Also in the foreign advisor screen -
Put embassy creation and espionage into the foreign relations screen. It's kind of stupid that I have to search around on the map to find the pentagon to do espionage. It should be linked right from the advisor screen, maybe you right click on the portrait and it gives you the option to establish embassy or plant spy.
I don't know if this can be done since the rumor going around is that the AI doesn't really understand borders, but... I would love to have the military advisor warn me when an enemy is massing on the border. Here's the scenario - it is the late game in a huge map, the ai turn takes five minutes. I go get a coke, play a game of solitaire, come back, take a quick look at my production, see how longevity is coming, etc. Turn over. What I didn't notice is that the AI during its turn had moved a stack of 100 units to just their side of the border. I could've seen them if I'd looked, but tracing every inch of my border on a huge map is a ton of micromanagement. If the military advisor was doing his job he would have warned me - "Sir, the Romans are massing near Hyderabad" and I could have taken appropriate action. Again, it just saves on micromanagement.
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On Espionage, can't you use the "E" on the right side of the Unit Box? Also, how about some way to determine if they are planning a sneak attack? Massing of troops on the border is a great sign, ala Civ 2; even if they are polite. I can't recall how many times the Polite civ sends troops either to my borders or next to my cities and then attacks.
I agree on the Military Advisor. I keep units active along the various edges of my borders for this reason, as well as to notice when I lose some territory to another civ's culture.
Cultural Advisor:
Maybe just on the map: Our cultural influence is shrinking. This would help prevent trespassing when the border flips. I used to find this out when Cleo would say I was trespassing, and I would have to track down the unit.
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w0ot
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New Jersey
Jun 2002 time: 02:19
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It annoys me to no end that the web isn't ever complete. I always play Huge civ games and even when I eliminate a civ, the others won't show up on the web (unless the game's down to say 8 civs). I recently went to war with the Aztecs and went to use my diplomatic connections to get everyone else to go to war with them. Turns out they were at war with 3 of those civs already. I didn't know who their allies were either. I'd have liked to know that....
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