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LoD is offline LoD
Prince
Warsaw, Poland
Jan 2000
time: 06:12
Exclamation  Old Post 06-05-2001 19:28 Visit LoD's homepage!
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#1 Report this post to a moderator
Scenario Scripting - A must! Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Keeping track of the news about Civ3 features, I have noticed a lack of a very important (IMHO) - a scenario script language, a la Civ II expansions. In Civ II, it was sufficent to utilize most ideas that were spawned in the sick mind of a scenario author . And it was great.
Alpha Centauri lacked this feature. Being a die-hard SMACer (and also a SMAC-related site webmaster of late) I have seen many people's ideas never came into implementation, becuse they required triggered and special events. It (was) is a severe hit on the replayability value.
I'd just like to bring up this problem.
Sorry if it has been already discussed earlier, I'm new to the Civ3 forum.

------------------

LoD - Owner/Webmaster of

THE CHIRONIAN GUILD SMAC Site
Chironian Guild's Discussion Forums

LoD is offline LoD
Prince
Warsaw, Poland
Jan 2000
time: 06:12
Question  Old Post 13-05-2001 16:37 Visit LoD's homepage!
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Lose 30 kilos (of popups)

Strange - no one actually considers this issue important?

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:12
Smile  Old Post 13-05-2001 16:49
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Lose 30 kilos (of popups)

quote:

Originally posted by LoD on 05-13-2001 07:37 AM
Strange - no one actually considers this issue important?


It IS important! Check out the lengthy Civ3 editing tools: what do *you* want to see thread, by Dan Mahaga FIRAXIS.

LoD is offline LoD
Prince
Warsaw, Poland
Jan 2000
time: 06:12
Thumbs up  Old Post 20-05-2001 00:06 Visit LoD's homepage!
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Support Apolyton buy from Amazon

Thanks for the info, Ralf .

Mister Pleasant
Guest

Not Yet
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Post  Old Post 20-05-2001 05:56
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Support Apolyton buy from Amazon

Hopefully the scripting language will be more powerful than Civ2's event handler and easier to understand than CTP's SLIC.

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