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badassb
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Is it possible to edit the bic file to have strategic resources in coast-tiles. And would you be able to get them when they fall within your city-borders ( cultural-border)?
I was thinking of putting some oil in coast-tiles and perhaps a strategic rescource that could only be found in the coast (like gass?).
I also tried to make a sea-engineer ( sea unit with ability to make roads, =pipelines, and colony's,=offshore platforms), but the game seemed to crash. Is there no way to implement this.
I wanted to do this because sea-tiles or so useless now, as are sea-units. Any ideas?
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Mizaq
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San Diego
Nov 2001 time: 21:19
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Excuse me, but I've made whales a strategic resource before and made a building that required whales to be built (and later successfully built those cities). I've even had a building that required whales within the city radius. The thing that I couldn't figure out is how the game recognizes those resources. I had cities that would get the whales right away, and other cities that took forever to get them. It's not perfect, but it does work.
If you were wondering, I had called the basic building a Whaling Warehouse, and the small wonder version a Whaling Platform.
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MiloMilo
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Interesting Mizaq, but what do you mean that the game couldn't recognize them? I figure that as long as soon as you builkd a harbor, all coast tiles are effectively connected to that city with roads. So if you had a harbor and a whale within your cultural borders, you'd get whales. Is this not what you found?
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