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Gen. Hancock
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Ohio, USA
May 2002 time: 00:19
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My Vote is for Bear's suggestion, it sounds very reasonable. I hate to sound like I just keep supporting my party's leader, but you do have to give hime credit. He does have an incredible plan. And also, before he joined I had suggested, not exact, but simmilar plans of action for our current military situation.
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H Tower
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i updated the votes for plans, its not official but i thought i would keep track anyways. the post is at the top of page two for all to look at and ponder the situation along with a few maps that might help people decide
EDIT: I also added support details for each plan proposed and a new plan that was proposed earlier and that I had missed...
Last edited by H Tower on 01-06-2002 at 10:20
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H Tower
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i have a question for the president, if ironclads were to be ready now and based in the home islands, about how many turns would it take for them to arrive outside of thebes and philadelphia? i believe that it could have an effect upon the way the way citizens of our glorius communist utopia would vote upon the matter.
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Kuciwalker
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of Schmooism
Feb 2001 time: 00:19
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It's a moot point... we're already building the ironclads.
Last edited by Kuciwalker on 02-06-2002 at 21:01
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:19
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Well, perhaps it's about time I stuck my oar in. Perhaps my voice will count for a little...
THANK YOU H Tower!!!! Your collation of info above is very much appreciated and oh so useful. I can't imagine how long all that took you. If you are hoping to be Minister of War next term this sure is a helluva way to show your interest...
Now to business.
Our situation in America/Egypt.
Our forces:
10 Crusaders - 6 in Heliopolis (3 vet)
1 in Shade
3 outside Heliopolis
6 Musketeers - 2 in Heliopolis
1 in Shade
3 outside Heliopolis
I will include screenshots below.
At the moment our units outside Heliopolis prevent any land-based force attacking that city via a complete occupation of the land to Heliopolis' east. On observation of the map, you can see that (excepting caravans/diplomats from our enemies), a unit or two placed on the hills immediately E of heliopolis would prevent all land units reaching us (, provided there are defenders in Heliopolis itself.
I propose that the (fortified) Musketeer and Crusader should be enough to continue this forward defense policy, provided we have a couple of Crusaders in Heliopolis as backups. This frees up 2 musketeers (currently outside Helio) and up to 6 Crusaders.
In the many options presented here, I believe the best is to await the arrival of the Ironclads. These units will have 6/6/7 on completion - normally 4/4/4, but the Lighthouse makes all ships veteran upon completion, and adds a movement pt, also Magellan's gives us an extra 2 moves. We will see no improvement in ships until we get Cruisers - with Steel, a minimum of 7 techs away. Destroyers have the same base stats as Ironclads, just with an extra 2 moves (1 move as Magnetism is needed, which cancels Lighthouse!), thus SuperClads are way ahead of their time!
'Clad Attack Option
Attacking a walled city such as Philadelphia or Thebes will show the following stats:
Attack: PDRA (Peoples' Democratic Republic of Apolytonia) Ironclad - attack 6
Defense: USS/Egypt Pikemen/Phalanx defense 2(+2 if vet and fortified) No terrain effects (plains/grassland)
6 vs 4 sounds good, and this is worst case - it may be that their defenders are not veteran; in that case it's 6 vs 3!
We need not fear attack on our 'Clads - the Americans are still going for Invention and Egypt doesn't have it either.
We would then have to quickly move in our Crusaders to take the city and fortify it with the extra Musketeers.
Crusader Attack Option
To contrast, if we attack with our Crusaders, the best we can hope for is:
Attack: PDRA Crusader (veteran) - attack 7
Defense: USS/Egypt Phalanx (fortified, city walls) - defense 7
8 if veteran
9 if Pikeman
10 if vet Pikeman No terrain effects (plains/grassland)
7 versus 7-10... NOT good.
I have read that city walls bonus means fortify bonus doesn't count. Is this true? If so, drop all of the above defense values by 1 - 7 attack vs 6-9 defence, still not too great.
Diplomat Attack Option
It has been suggested that we either use diplos to investigate cities' defenses before attacking or we use lots of diplos to destroy the walls first. This will take much time, especially since our 4 diplomats are all nearer the Roman portion of our State holdings (far W of Apolytonia). I think we should aim to conclude this war ASAP, so we can move on to worthier challenges (military or internal). Unless it can be justified otherwise (and please post if you think I've missed something!), the 'Clad option is the quickest, cheapest and surest method! And the leftover 'Clads can be used to start our maritime domination! 
Cavalry/Cannon Attack Option
We could wait for Metallurgy and Cannons, and Tactics +Cavalry. Not only does this involve a long wait, but Cannons/Cavalry would provide an attack of 8-12 (if vet) versus 7-10 defense. This is if the two nations haven't discovered Gunpowder by then - they are close to it - which would make things much more difficult at 10-12 defense. Remember the Americans have the GL, thus they could get random techs at any time!
The Peace or Containment Option
Finally, there is staying with what we have and hoping like hell our enemies suddenly like us or will be able to be contained. This likely involves some musketeers being fortified OUTSIDE heliopolis and thus Democracy and Republican governments would be more problematic until we get Fortresses in place.
In conclusion then, my official recommendation is for awaiting those Superclads, and then attacking with them.
I will nevertheless poll on all options mentioned in H Tower's excellent posts.
The poll I will make will include the choice between broad plans:
1. Superclads attack
2. Crusaders attack
3. Diplomat attack (either await diplos to investigate city defenses or use them to destroy every improvement until we get the Walls)
4. Wait for Cannons/Cavalry
5. Stay defending our possessions and hope the AI likes us.
The diplomat option includes the pillaging plan of Bear, Big Cash and Gen. Hancock - if this option wins, I will poll again on how best to use the diplos.
Minister of WAR, not peace.
MrWIA.

Last edited by MrWhereItsAt on 02-06-2002 at 17:51
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