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Denday is offline Denday
Chieftain
New Zealand
Apr 2002
time: 17:19
  Old Post 02-06-2002 03:53
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#31 Report this post to a moderator
Re: Global Catastrophe Tired of ads?

quote:
Originally posted by Destroyer
I remembered in Civ2 there was a great scenario were aliens invaded, and you were left in a situation where you had to research new powerful units quickly, or get wiped out. Kinda like ID4 without the cheese.:

I must have played it over a hundread times and could win with everyone.
that was a great scenario

Destroyer is offline Destroyer
Warlord
Hobbits Armpit
May 2002
time: 05:19
Thumbs up  Old Post 02-06-2002 04:01
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#32 Report this post to a moderator
Re: Re: Global Catastrophe Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Denday

I must have played it over a hundread times and could win with everyone.
that was a great scenario


Ahh! A believer! Thanks be to Sid...

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:19
  Old Post 02-06-2002 16:11 Visit panag's homepage!
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#33 Report this post to a moderator
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quote:
Originally posted by Destroyer
Ah - it is 204x256.

MInes 25% bigger, although I believe its the number of AI units that determines the majority of the length of time a turn takes.

Not sure if the RAM type would make huge difference in time.

Im talking about 5 minute turns in the 1900s onwards.


hi ,

the more ram , the faster the calculations , .....

have a nice day

The Bloody Baro is offline The Bloody Baro
Prince

May 2002
time: 00:19
  Old Post 02-06-2002 17:25
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#34 Report this post to a moderator
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I found a game in the OT archives and it is so realistic. Like lets say your America and ya launch nukes, Britain would turn on ya. So if you want "Apocalpsye Now" help every country build nukes and then launch yours, then they'll launch theirs!!

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:19
  Old Post 02-06-2002 21:19 Visit panag's homepage!
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#35 Report this post to a moderator
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quote:
Originally posted by The Bloody Baro
I found a game in the OT archives and it is so realistic. Like lets say your America and ya launch nukes, Britain would turn on ya. So if you want "Apocalpsye Now" help every country build nukes and then launch yours, then they'll launch theirs!!


hi ,

every nation , exept India , ......

anyone seen them launch , .......;its like they launch ones every 20 games or so , ..........

have a nice day

TheEvilCheater is offline TheEvilCheater
Settler

May 2002
time: 05:19
  Old Post 03-06-2002 02:37
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I only got 64ram and on a huge map with 16 civs only take me about 4 minutes per turn. I dont play on huge cause 4 minutes is to slow for me. I play on standard map with 12 civs. I got 12 civs on there by changing the rules.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:19
  Old Post 03-06-2002 03:01 Visit panag's homepage!
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#37 Report this post to a moderator
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quote:
Originally posted by TheEvilCheater
I only got 64ram and on a huge map with 16 civs only take me about 4 minutes per turn. I dont play on huge cause 4 minutes is to slow for me. I play on standard map with 12 civs. I got 12 civs on there by changing the rules.


hi ,

hmmmm , can you get more ram , ..........
it will go a lot faster then , ........

have a nice day

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:19
  Old Post 03-06-2002 16:30 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#38 Report this post to a moderator
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I must second the statement that Firaxis must rebuild the Modern age in PtW, using the idea about UN and Nuclear warfare we have posted a lot.

I say keep the aliens, meteors and such for scenarios. If there is an alien scenario for PtW made, I will probably play it, but keep the game itself free of it.

Miho is offline Miho
Settler

May 2002
time: 05:19
  Old Post 03-06-2002 17:07
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quote:
Originally posted by Miznia


But Civ is about ALL aspects of maintaining a civ in history. If you leave out disasters, you're sacrificing game depth in favor of the warmonger or the builder.


I couldn't agree more. If you want realism in your civilisation then it's a necessity that natural disasters happen. A planet is not a nice safe place to build up a civ in real life. Disasters like floods, droughts, earthquakes etc.. are consistently happening - even in our life-times, nevermind over the time span a game of civ covers. I for one would really like to see unpredictable events like these occuring, if you don't want a challenge or to see your precious cities damaged what are you playing for??

Destroyer is offline Destroyer
Warlord
Hobbits Armpit
May 2002
time: 05:19
  Old Post 04-06-2002 04:17
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Im cool with the fact that its not everyones cup of tea, but Id like the option in a scenario, where you start from scratch, with a hidden timer to said disaster.

Coracle is offline Coracle
Prince

Feb 2002
time: 00:19
  Old Post 04-06-2002 04:27
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quote:
Originally posted by Destroyer
Im cool with the fact that its not everyones cup of tea, but Id like the option in a scenario, where you start from scratch, with a hidden timer to said disaster.


You may recall in the Atlantis scenario for Civ 2 there WERE indeed natural disasters randomly occuring. We could also turn them off if we wanted. We could do a lot more with Civ 2.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:19
  Old Post 04-06-2002 04:30 Visit Tuberski's homepage!
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#42 Report this post to a moderator
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quote:
Originally posted by Coracle


You may recall in the Atlantis scenario for Civ 2 there WERE indeed natural disasters randomly occuring. We could also turn them off if we wanted. We could do a lot more with Civ 2.


Yeah, we had a cheat mode for one thing..

However, if you remember correctly,which is in serious doubt, you didn't get any Atlantis scenario with Civ 2. You got it with Test of Time IIRC.

Which was, now listen carefully Coracle, an EXPANSION PACK , not part of the ORIGINAL game.

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:19
  Old Post 04-06-2002 05:19
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#43 Report this post to a moderator
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The only Atlantis scenario I recall from Civ2 (I never got ToT) was in FW, and the only event that had was the sinking of Atlantis... and that wasn't random.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:19
  Old Post 04-06-2002 05:21 Visit Tuberski's homepage!
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#44 Report this post to a moderator
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quote:
Originally posted by cyclotron7
The only Atlantis scenario I recall from Civ2 (I never got ToT) was in FW, and the only event that had was the sinking of Atlantis... and that wasn't random.


I knew it was one of the 2. I stand corrected.

MBD is offline MBD
Chieftain

May 1999
time: 05:19
  Old Post 04-06-2002 23:07
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One thing I do wish had been included among the random events is the idea of something like the Great Depression -- a massive economic disaster that affects every civ, not just one. It should cause decreased productivity and severe unhappiness.

MiloMilo is offline MiloMilo
Warlord

Mar 2002
time: 00:19
  Old Post 04-06-2002 23:29
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I don't know, I think random is not the best way to go with this stuff. Remember market crashes in SMAC? After saving up 3000 credits you're left with 400? That just sucks, there was no workaround or strategy to counter it.

I think Destroyer's first idea was to have scheduled, scripted game changing events. E.g., like he said, an alien invasion. Maybe after you send your ship to A.C. something finds it and follows its trail back to earth. Invent a few future techs (hell, borrow from SMAC!) and all civs scramble their way to some kind of effective resistance - or maybe some decide to help the aliens... etc.

Or after a diplomatic victory, you think that everything is hunky-dory, when nukes start going off. Fringe elements don't like your new world order. So they take stolen nuclear weapons and blast the world to hell. You're left in a blasted desert world, road warrior-style, with different factions duking it out for different resources, like water. New techs can include genetic tinkering to make mutations that let people live off pollution, etc.

The point is, stuff like this either interrupting or following the modern age will make the modern age into another transitional age, rather than the end of the story. Wow, if you could have different ones depending on which victory condition you (or the AI) fulfill... talk about added replay value. Theseus would have incentive to become a peacenik!

Coracle is offline Coracle
Prince

Feb 2002
time: 00:19
  Old Post 05-06-2002 04:19
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#47 Report this post to a moderator
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The Great Depression wasn't a "random event". It was the result of some very ill-advised economic policies.

MBD is offline MBD
Chieftain

May 1999
time: 05:19
  Old Post 05-06-2002 04:28
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#48 Report this post to a moderator
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Wow... really... no kidding?? Boy, thanks very much for the history lesson.

As I said, I'd like a random event LIKE (as in having the same characteristics or effects as) the Great Depression, including possibly such things as decreased productivity and severe unhappiness in all the cities of every civ. Losing some productivity might hurt, but suddenly having 2 or 3 more unhappy citizens in every city could be fatal. The weaker democracies would almost certainly collapse.

Last edited by MBD on 05-06-2002 at 05:38

Destroyer is offline Destroyer
Warlord
Hobbits Armpit
May 2002
time: 05:19
Talking  Old Post 05-06-2002 23:45
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#49 Report this post to a moderator
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quote:
Originally posted by MiloMilo


I think Destroyer's first idea was to have scheduled, scripted game changing events. E.g., like he said, an alien invasion. Maybe after you send your ship to A.C. something finds it and follows its trail back to earth. Invent a few future techs (hell, borrow from SMAC!) and all civs scramble their way to some kind of effective resistance - or maybe some decide to help the aliens... etc.


Yeah, that would be something you decide before you start the game (either a random or selected event), just to mix things up later in the game. I just think it would give a different edge to the game - rather that designing a set scenario, you actually play out the game from the start, so you in effect determine you starting strength by the way you have played out the first chunk of the game.

 
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