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Denday
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New Zealand
Apr 2002 time: 17:19
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quote: Originally posted by Destroyer
I remembered in Civ2 there was a great scenario were aliens invaded, and you were left in a situation where you had to research new powerful units quickly, or get wiped out. Kinda like ID4 without the cheese.: |
I must have played it over a hundread times and could win with everyone.
that was a great scenario
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TheEvilCheater
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I only got 64ram and on a huge map with 16 civs only take me about 4 minutes per turn. I dont play on huge cause 4 minutes is to slow for me. I play on standard map with 12 civs. I got 12 civs on there by changing the rules.
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Miho
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quote: Originally posted by Miznia
But Civ is about ALL aspects of maintaining a civ in history. If you leave out disasters, you're sacrificing game depth in favor of the warmonger or the builder. |
I couldn't agree more. If you want realism in your civilisation then it's a necessity that natural disasters happen. A planet is not a nice safe place to build up a civ in real life. Disasters like floods, droughts, earthquakes etc.. are consistently happening - even in our life-times, nevermind over the time span a game of civ covers. I for one would really like to see unpredictable events like these occuring, if you don't want a challenge or to see your precious cities damaged what are you playing for??
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Coracle
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quote: Originally posted by Destroyer
Im cool with the fact that its not everyones cup of tea, but Id like the option in a scenario, where you start from scratch, with a hidden timer to said disaster. |
You may recall in the Atlantis scenario for Civ 2 there WERE indeed natural disasters randomly occuring. We could also turn them off if we wanted. We could do a lot more with Civ 2.
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MBD
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One thing I do wish had been included among the random events is the idea of something like the Great Depression -- a massive economic disaster that affects every civ, not just one. It should cause decreased productivity and severe unhappiness.
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MiloMilo
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I don't know, I think random is not the best way to go with this stuff. Remember market crashes in SMAC? After saving up 3000 credits you're left with 400? That just sucks, there was no workaround or strategy to counter it.
I think Destroyer's first idea was to have scheduled, scripted game changing events. E.g., like he said, an alien invasion. Maybe after you send your ship to A.C. something finds it and follows its trail back to earth. Invent a few future techs (hell, borrow from SMAC!) and all civs scramble their way to some kind of effective resistance - or maybe some decide to help the aliens... etc.
Or after a diplomatic victory, you think that everything is hunky-dory, when nukes start going off. Fringe elements don't like your new world order. So they take stolen nuclear weapons and blast the world to hell. You're left in a blasted desert world, road warrior-style, with different factions duking it out for different resources, like water. New techs can include genetic tinkering to make mutations that let people live off pollution, etc.
The point is, stuff like this either interrupting or following the modern age will make the modern age into another transitional age, rather than the end of the story. Wow, if you could have different ones depending on which victory condition you (or the AI) fulfill... talk about added replay value. Theseus would have incentive to become a peacenik!
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Coracle
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The Great Depression wasn't a "random event". It was the result of some very ill-advised economic policies.
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MBD
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Wow... really... no kidding?? Boy, thanks very much for the history lesson.
As I said, I'd like a random event LIKE (as in having the same characteristics or effects as) the Great Depression, including possibly such things as decreased productivity and severe unhappiness in all the cities of every civ. Losing some productivity might hurt, but suddenly having 2 or 3 more unhappy citizens in every city could be fatal. The weaker democracies would almost certainly collapse.
Last edited by MBD on 05-06-2002 at 05:38
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