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Jaybe

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Las Vegas, NV USA
Sep 2001 time: 21:19
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Sure, it can be boring, and the late game/modern age can be a lot of tedium. OTOH, VERY interesing things can happen (or might not), such as some upstart declaring war on you or someone else. Or, they beat you to building the UN and knock you out of the game -- surprise!
I either get real patient and continue my micromanaging style, or I fortify my workers into 4-high stacks for easy pollution deployment as needed. Check in on the neighbors on occasion, and off to the next turn; next turn; next turn (record's stuck, record's stuck, record's ....)
As far as cataclysms are concerned, why wipe out all your hours of hard playing? To me, your examples are "everyone loses" options. Either continue playing or announce yourself the winner and start another game (I have never done the latter (yet)).
JB
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:19
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Six months ago, I knew the Modern Age sucked, so I never even tried to finish a game. Even post-1.21, I've only finished one.
BUT... man that game rocked.
Coracle and jt can flame me all night long, but with a little openmindedness and experimentation, even the endgame can be "edge of seat."
[yeah, I know, theoretically the player / customer shouldn't have to extend so, but... I'm OK with that]
Destroyer: 1) Use the city governors - Initially, I turn on "manage moods." Later, especially when cities hit 12 pop, I turn on "productivity." Also, shift-A most of your workers. Those two settings take care of most of the tedium, except bombardment. Then, get creative... think like you are Machiavelli: metagame, geopolitics, massive invasions, economic ruin, leader assassinations (OK, can't do that), you get my meaning. I swear, I sit in business meetings and when people piss me off, I think of them as Bismarck, and craft devious strategies for their ruin. That's fun.
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m1066ad
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arkansas, usa
Feb 2002 time: 05:19
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Hmm, I use the huge map, and 8 civs, usually, and it doesn't take the puter long, to move.....takes me 15 minutes a turn, after about the 1700's, lol, but it's not the puter's fault...takes forever ta move about 500 units each turn...sheesh!
1.33 Athlon, 384 mb ram
I'm trying it on regent, now, as the Egyptians (my personal favorite, tho the I've had good luck with the Iriquois, too) and it's 1190 A.D., and I've been at war with the Romans, and Americans, and Aztecs for about 2000 yrs....grrrrr...the greeks were the 1st to declare war on me, finally, the second time I made peace with them, it stuck....the Romans and Americans have both stabbed me in the back...made peace, moved their units in, and attacked! I'm still holdin my own, tho...barely...
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Nym
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France
Mar 2002 time: 06:19
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quote: Originally posted by Theseus
Then, get creative... think like you are Machiavelli: metagame, geopolitics, massive invasions, economic ruin, leader assassinations (OK, can't do that), you get my meaning. I swear, I sit in business meetings and when people piss me off, I think of them as Bismarck, and craft devious strategies for their ruin. That's fun. |
Yes. In my current game for example, playing the Egyptians, I was once in critical situation:
- the Iroquois were my direct neighbors and had cities within my empire (unable to get them through culture flip
),
- Persians were close to me, separated from my empire by about two Iroquois' cities,
- Persians had ROP and MPP with Iroquois and were furious toward me (why? absolutely no idea...).
Then, Babs persuaded Persians to join them in a war against me. . If I just had once counterattacked the Persians to defend myself, I would have been quite surely destroyed by Iroquois. I so tried to:
- involve Aztecs, Persians' neighbours on the other side, in the war against the Persians,
- conclude a MPP with the Iroquois (the idea was to wait Persia attack me, which should probably trigger my MPP with Iroquois and protect me).
and I succeeded!
At the end I was saved, had built a new city where Iroquois destroyed a Persian one, got an old Iroquois city just conquered by the Babs (and then took by me without effort ).
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MiloMilo
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Destroyer, that is a looong time to wait between turns. I've got an Athlon 1ghz, 256k ram, and with large maps /12 civs I never have to wait more than 20-30 seconds in the industrial age (admmittedly, I've never played into the modern age, but I'm gonna try this time, I'm really gonna try...)
I suspect that like me, you think a game with 4 civs is incredibly boring. I don't understand peopl who use big maps with few civs. I like to feel like one among many with this game, and I like there to be lots of asymmetrical power balances. But with 16 civs and a huge map things will take very long. So I compromise and play large/12. A trick that has worked for me: use a map with 80% water instead of 70%. 14% fewer cities, 14% fewer units, at least 14% less waiting time.
Another thing I like about lots of civs, and I know this is off topic but whatever, is that you get more competitive games. I'm still mastering Regent level, so I don't want to step up and take disadvantages on monarch, but I do want a competitive game. The more civs, the more comp for resources and especially wonders. People who find the game too easy should think about trying this as an alternative to just pumping up the difficulty slider.
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planetfall
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Incoming from CO
Jan 2002 time: 22:19
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Global problems, let's see like firestorms, tornadoes, Godzilla, UFO's, earthquake, etc.
They don't work. SimCity tried all that and it does not cover up either a boring game design or a boring style of play.
Use the editor and forum ideas to reshape your expectations and game experience. For example, last night I played 2 games. But to do that I limited both start time and end time. I loaded a saved game from 2000BC and played until 350BC. Goal was to see how different strategies would play out with the same initial setting. It is amazing how much difference there is in AI play depending on how you play. I don't play vs AI, I play vs me. Win if I do better this time, lose if play lost ground, draw if about the same.
If always winning, increase difficulty level. If always losing, decrease difficulty level or edit the things that bug you about the game. Most of all you don't need 200 workers. The more workers, the slower the game.
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Miznia
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Madison WI
Jul 2001 time: 23:19
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quote: Planetfall said:
Global problems, let's see like firestorms, tornadoes, Godzilla, UFO's, earthquake, etc.
They don't work. SimCity tried all that and it does not cover up either a boring game design or a boring style of play.
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But Civ is about ALL aspects of maintaining a civ in history. If you leave out disasters, you're sacrificing game depth in favor of the warmonger or the builder. It's not all about that, or it shouldn't be.
Also, as I posted in another thread, a unit that goes exploring into black areas should randomly die, or perhaps mutiny and go barbarian on you.
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