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Of the Civ II civs, my favored one to play with is the CELTS (probably because I am of Scotch-Irish heritage).
The most glaring civ omission from Civ II was the ARABS. I do hope Firaxis corrects this in Civ III.
I am distressed that:
1) I have heard that Firaxis will only include 16 civs in Civ III -- even less than the 21 included in Civ II, and
2) The CELTS and ARABS are not yet known to be among them.
So, my question is about custom Civs. Will customizable civs in Civ III be:
a) possible?
b) easy to do?
c) savable?
and d) multi-playable?
Also, however many civs there are in the end (both in game and custom), can any combination of civs be chosen for a game, are will they be rigidly and stupidly grouped by color as in Civ II? (Example: In Civ II, you could never play a game with both the Celts and the Russians, as they were both arbitrarily defined as WHITE!). Hopefully Civ III will be designed so that we can pick any civ and assign it to any or the available colors up to the maximum number per game. Please tell me this is so.
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Gammaray fan
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I agree that Arabs should be in the game. As for Celts, there are already too many Euro civs (German French English covers that area pretty well) Here is a list of the 16 civs that should be in Civ3.
1)Russians
2)Romans
3)Greeks
4)Mongols
5)Chinese
6)Zulus
7)English/name change to Americans if revolt
8)Germans
9)French
10)Spanish
11)Egyptian
12)Babylonian
13)Indian
14)Aztec
15)Arabs
16)Japanese
Additionally, on the Earth map, the America's should be packed with Barbarian cities (we know for a fact that Barbarians will have cities), Australia should be packed with Barbarian cities, and Africa between Egypt and Zulu's should be packed with Barbarian cities.
The worst thing about CTP was the ridiculous civs - eg. Ethiopians, Polynesians...
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But why limit it to 16? Why not expand it beyond the 21 of Civ II and make everyone happy?
Let's see, what is the minimum number of in-game Civ's that would encompass all the major ancient/medieval/modern ethno-cultural/imperial blocks?
Ancient/Medieval:
1) Egyptian
2) Babylonian
3) Persian
4) Roman
5) Aztec
6) Incan
Ancient/Medieval/Modern:
7) Greek
8) Celtic
9) Israeli
10) German
11) Indian
12) Chinese
Medieval:
13) Mongol
Medieval/Modern:
14) Vikings
15) Arab
16) Turk
17) English
18) Dutch
19) French
20) Spanish
21) Portuguese
22) Russian
23) Austro-Hungarians
24) Italians
25) Zulus
26) Polynesians
Modern:
27) Iroquois
28) Americans
29) Yankees
30) Confederates
There! In a mere 30 civs, you would have every imperial/ethno/cultural conflict possible built in and available to choose from. Firaxis should strive to include them all!
[This message has been edited by Arator (edited May 19, 2001).]
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Lenius
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Civ 3 just wouldn't be right without us Celts, we are a MUST for Civ3. Why? Some people might ask, well because we are a people that has a history of over 3000 years, that are still around today in the form of countries such as Wales, Scotland and Ireland. We were the first peoples to settle most of europe well before the Romans our cultral achievements and personal traits are perfect for civilisation games. Civ 3 won't feel right if the Celts aren't there to trade with the Greeks fight with the Romans then to resist the english.
CELTS MUST BE IN CIV3 FIRAXIS !!!
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Gammaray fan
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If Celts are to be included, the Germans would have to be taken out. Since German's are included for the sake of the Panzer tank, Celts CANNOT be included.
What Firaxis SHOULD do, is not listen to screaming about including 50 billion civs to satisfy everyone, but to add civs that will make for a FUN game. That is civs that spread around the map (ie. not 50 billion civs in Europe!), and civs that are not all conquerers to satisfy perfectionists.
This is how they have always picked civs, and I'm sure they will continue to do so...
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