Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > War and Peace warring strategy vs. AI
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Grail Quest is offline Grail Quest
Chieftain
BC, Canada
Mar 2002
time: 05:19
  Old Post 31-05-2002 13:36
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
War and Peace warring strategy vs. AI Remove this text

In my current game, I am neighbors with the Hive, who have been traditionally very aggressive. I chanced upon this strategy when the Hive had 7 probes stacked nearby, and I knew he was going to probe-rape my nearest base for its superior tech. I got tired of maneuvering my units to block them, and 7 probes in a stack was too juicy not to destroy.
I swear the following works:

(a) get into position to take a Hive base in 1 Turn
(b) do something to provoke them and let the Hive pronounce Vendetta
(c) move all your units, doing as much damage as possible
(d) take the Hive base; change to Police State if desired
(e) at this point, Yang will usually call because you've taken a base; if not, set to Police State and call Yang; whatever he wants: agree to Truce
(f) optional: if the Hive is very angry, give back the captured base as a gift with no strings attached; if you have superior tech, and no way to defend against probes, definitely give back the base, or give it to one of the Hive's enemies (so the Hive will snatch it back, making it again viable for repeating this strategy)
(g) regroup your forces and repeat

If you are careful not to move undefended probe teams too close to his borders and where his units can get to them, he will probably not counterattack.
It's crazy, but it works. I've gone four turns straight with this strategy, and the damage I've inflicted is massive, especially as he has (that is, had) a conga-line of stacked infantry (as much as 8+ units in the same square) marching up to hit the Morgans, who are kinda-sorta behind my territory.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:19.
Apolyton Time is 00:19.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0319 seconds (85.17% PHP - 14.83% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net