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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:19
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Close? 10-12 squares? I rarely build cities more than 4-5 squares apart. Too much barbarian activity in between otherwise.
I use the settler either to build improvements (OCC) or to find a nice spot not far away and settle there. If I don't find one soon (like I am almost done building a settler in the first city), I may keep it as a NON settler all the game.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:19
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Then you probably looked for a nice spot for a while. Unless OCC'ing, I will build pretty fast on whatever terrain there is (except in the middle of a spiceless marsh or desert or mountain range). Thus it is usually the 4th city which will be SCC with 3-4 specials . Maybe the fifth one, though it takes some time before you build the first wonder there.
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:19
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In SP, I always wander with both to scope out the best location and trip some huts for NON units techs or Money. It's easy to catch up to the AI if you find any decent location. (since the AI is so pathetic at it. How many times do you see an AI city one square away from the middle of a great 4 special Pattern)
If I do get some money, I'll use the second settler to improve land and rush a settler prior to growth to take advantage of that cheat. It's great not losing the food in the box.
Heck in one game, I got so many techs from huts, that I cranked a settler, the next turn when it grew to two, I rejoined it to the cap, to make it size three, and had rep. real early and celebrated it earlier than I ever had. And I still had a non-settler. But against the AI, it really doesn't matter, it's only a matter of time before they're toast. 
In MP, it's different. Find a trade special and get two cities down as fast as you can. I may delay building the first city for one turn to pick off a hut, but no more than that.
RAH
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:19
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After many starts, I think I have evolved to a good method:
Use your settlers to explore terrain and tip some huts. Found your first city on the best spot you can find (some trade feature is a must). Look for a site that could be a super city. It needs some trade, and some shield producing capacity. Use your second settler to found a second city nearby without overlapping. This gets you a better start than keeping a NON unit. I really try to found on grassland to get the pop up to 2 so I can build another settler. Each city produces a warrior, then a settler which found cities 3 and 4 asap. I research horseback riding first, (then on to monarchy and trade) and my second unit is a horseman to defend against early barbarians. I then send out the warrior to explore. I stay at 4 cities until I get monarchy. The capitol starts a wonder in anticipation of Hanging gardens, and the others produce settlers which build roads to connect the cities and improve things waiting for monarchy. I try to build the three cities to surround the capitol.
Later, I find a spot which is within 3 squares of the capitol and one or more potential wonder building cities. I build a fortress there, and store my wonder caravans there. If needed, I can then build two wonders at once from this source.
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