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jpww
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The way a look it, the main purpose of establishing franchises is to drain your opponent's production.
Enemy production is added to or deducted from your overall production. Look at your production info screen to see what I mean.
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jpww
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You make a valid point, j Bytheway. The only effective way of knowing how CTP calculates everything is by reviewing the source code.
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jpww
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The cities you have targetted have very little production.
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jpww
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Just because a city is size 7 doesn't mean it's producing a great deal. However, there are a lot of inconsistencies within the game, which leads me to believe that either the game is poorly documented or the developers of the game decided not to overwhelm us with their infinite wisdom!
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Rual
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Production taken from an opponents city by franchising goes only to PW.
I looked at a city producing a wonder and after franchising about 10 opponents in 1 turn, my PW had rocketed, but not much extra was being built. I adjusted PW down to 0% of Civ production on the Civ tab. The next turn I went from 0 PW in the pot to the same amount I was getting from the franchises in the special attacks.
I also had a shot at not building anything at all.
After supplies to units, the remainder is calculated at 100% of production. With PW at 0%, that leaves 100% for building, in proportion for each individual city according to its production. If that city doesn't build during a turn then that cities allocation for building is lost. It is not used for anything else.
So if your not making enough production to support your units , you (a) cant build city improvements; (b) can't add to the PW pot; and (c) franchising will help the PW pot, but not pay for your units.
I love watching enemy units dissapear as their civ gets franchised in a blitz. used along side seige tactics, city defences crumble. No need to loose troops in a battle needlessly, and no need to pillage as your about to take over the area anyway.
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