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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:19
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Here's an idea for a campaign I call "Island Hopping." Let me know what you think; I don't have my heart set on it if people prefer something else.
The concept: I don't know about the rest of you, but I don't play a lot of games where naval operations are important for doing well. In this one, they will be, which could make for an interesting change of pace.
The Map: Standard or large archipelego map, but with a maximum water percentage to (hopefully) have the map play a bit smaller than its true size. (Personally, I'd prefer large, but someone else just posted a request for a small map, so we'll see what others think if anyone else cares to provide input.) Lots of water also makes it more likely that one land mass won't be easily reachable from another (and makes the Great Lighthouse more important). Climate, temperature, and age random to keep things interesting.
The Civs: All random, including ours. My inclination is to go with the maximum number of opponents for our map size, but if a consensus develops otherwise, that's fine.
Difficulty Level: That's what the poll is for.
Barbarians: None. I hate having us know in advance that we won't have to worry about barbarians, but no barbarians means no goodie huts (if things work the way I think they do), which removes the random luck element of having some people get free settlers while others get next to nothing. I think that makes for a fairer game in a tournament setting.
Starting position: How much I'll do to make sure we get a decent starting position probably depends on the difficulty level. At the very least, I'll make sure what the first settler sees in 4000 BC looks decent, and I'll probably play far enough to make sure we aren't stranded on a really tiny island before uploading.
Victory Conditions: All
As I said, I'm flexible, so if anyone else has a fun idea for a starting set-up, you're welcome to post it. Come to think of it, it wouldn't hurt to start thinking about ideas for future months too.
Nathan
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