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Velociryx
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of Candle'Bre
Apr 1999 time: 05:19
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Funny you should mention that, Markos! I was driving to the local Chic-Fil-A this morning to grab some grub, and I was....ummm...practicing.
In this particular case, I was imagining players clicking on their army icons on the main map, and getting various responses from their units a la Warcraft, where if you keep clicking the same unit repeatedly, you'll "irritate" the unit in question. Always thought that was a stellar touch, and found myself experimenting with every unit I could produce, just to see what they'd say next.
Now, I have at least a bit of understanding about what goes into making top notch sound effects, and I can honestly say that we don't have the equipment to get toooooo elaborate, but yes, I can see numerous instances where we could introduce simple voice effects (I've got a sound mixing software package I've been playing with of late....can add feedback, reverb, noise, speed up or slow down the sound stream, etc). Some opportunities I can see where we can add in simple voice overs:
1) When clicking on army icons on the main map
2) When a new tech is discovered
3) When a new building is complete
4) Possibly if/when players elect to use governors (and here, we can either have a single voice for the governors, or try to enlist the aid of a number of team members to make recordings).
Springboarding off of the writing thread a bit, it'd be really cool if we could have a few different "feels" where voices were concerned....that is to say, we could base the *type* of voiceover heard on your current honor standing.
If honorable, you get the noble sounding knights and advisors.
If infamous, you get sleezy, shifty sounding voices giving you reports.
If you're somewhere in the middle, you get...something in the middle...lol
But yes, I think there are numerous opportunities for us to experiment with that, and it won't take any fancy/expensive equipment to do standard voice effects. Just a mic and the mixing software I've got should take us quite far down that road.
Granted, for the fancier effects we'll either have to find an outside source or invest in some studio quality equipment, but we can start simple and work up to that....
-=Vel=-
(making lists of everybody he knows who's in a band)
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:19
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Trooper - excellent point....it was the repitition that got to me in the end too, regarding the unit voiceovers in WarCraft....BUT....here's where we have something of an edge.
I think the main reason the repition got so bad in the RTS environment is that, mid game when you've got a gazillion units and you're clicking on them individually (or even in smallish groups), that's still a whole lotta "yes sires!" going off on a near-constant basis, but with us, if we stick to army icons on the main map, there won't be nearly as many responses from the units themselves (cos there won't be nearly as many units to begin with), and if we can create a few different "first tier/first click" responses, it should break up that sort of irritating tedium.....don't know for certain, but that's my sense of it as I think it thru....would be something I'd be interested in experimenting with tho....and I do kinna like the notion of swappable sound files in the same vein as swappable graphics....fits in nicely with the "moddable everything" approach.
Still, I quite agree that we don't wanna build in irritants to the game....if it doesn't work well at the army icon level, we can ditch it there and keep experimenting with it in other places....the idea of maybe using voice effects to reduce popups is kinna groovy tho....
-=Vel=-
buzzing on meds
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FrustratedPoet
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All Glory To The Hypnotoad!
Mar 2002 time: 05:19
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Lots of famous quotes from literature would be pretty cool. They'd have to be ones that are out of copyright, of course, but that still leaves a few hundred years to choose from.
Examples from Shakespeare ('cos it's what I know ):
Espionage and Diplomacy:
"Sirs, stop their mouths; let them not speak to me, but let them hear the fearful words I utter." Titus Andronicus. 5.2.167
"He doth wrong me to feed me with delays." Titus Andronicus. 4.3.43
"What shall we do? Let us that have our tongues plot some device of further misery to make us wondered at in time to come." Titus Andronicus. 3.1.111
"Because I cannot flatter, and look fair, smile in men's faces, smooth, deceive and cog, I must be held a rancorous enemy? Cannot a plain man live and think no harm?" King Richard III 1.3.47
"You must not, dare, for shame, to talk of mercy, for your own reasons turn into your bosoms as dogs upon their masters, worrying you." Henry V. 2.2.81
"Their villainy goes against my weak stomach, and therefore I must cast it up" Henry V. 3.2.51
Intro:
"O for a Muse of fire, that would ascend the brightest heaven of invention, a kingdom for a stage, princes to act, and monarchs to behold the swelling scene!" Henry V. 1.1.1
Combat:
"Now are our brows bound with victorious wreaths." King Richard III 1.1.5
"Once more unto the breach, dear friends, once more." Henry V. 31.1
And that's just a quick sample ... there will be millions of them to use in diplomacy if we wanted.
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