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Gammaray fan
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Since Firaxis have verified the implementation of trade goods, they have given themselves an opportunity to make the New World (the Americas) significantly different from the rest of the world, and thus making the Earth map a classic map to play!
The New World should have no horses, or iron, but should have an abundance of luxury goods such as gold. This simple act would have disproportionately positive ramifications.
1. New World civs such as the Aztecs, or Incas or whatever, will become rich , luxurious, happy, high culture civs, but lack in military technology. This means that Eurasian civs will invade America rather than the other way around (in civ1 the Aztecs always crossed the seas first to invade the dominant Empire in Eurasia!)
2. It sets up a challenge for perfectionists to a head to head battle with militarists in a conflict that inevitably took place in the real world - the battle for the Americas! The perfectionists would have to attempt to change the course of history by fending off the transatlantic invaders with limited resources.
3. If the invaders do win, they could truly demand luxury goods for their goodwill effectively simulating colonization of the New World.
NOTE: this depends on the US not being a starting civ because then they would be on the side of the natives instead of the invaders!(but perhaps it would be interesting anyway to see the US struggle against colonial invaders!)
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GaryGuanine
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Los Angeles, CA
Feb 2001 time: 05:12
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That would be really cool. I bet you they at least have that as a scenario.
Gary
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Gammaray fan
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quote: Originally posted by lord of the mark
Historically Aztecs and Incas were prevented from iron working not by lack of iron deposits, but by their late start on bronze working (old world civs needed centuries of experience with bw before moving on to iron) which in turn is probably due to a later and weaker start on agriculture. due to lesser availability of suitable plants and animals for domestication)
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This comment from Lord of the mark gave me an idea.
What if resources affected not only what units you could build what you could research!
Eg. Aztecs need to research domestication to research anything else, but due to a sparsity of the suitable 'domestic animal (whatever that may be)' good and the 'crop' good in the Americas, they take a while to find the two goods, build colonies on them, and link them with a road. By that time, the Euro civs with abundant access to 'domestic animal' and 'crop' goods have already researched iron working, and are on the verge of sending a fleet to the Americas!
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