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Everyman
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Honolulu, HI USA
Oct 2000 time: 05:12
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This refers to a personal set of rules you abide by when playing against the computer. Here are a few examples from my own "code of honor."
(1) I don't draw first blood. I like to think of my civ as a peace-loving civ that resorts to warfare only when attacked.
(2) I try not to break treaties. (However, there are times when I provoke the AI into breaking them.)
(3) I don't build the Manhattan Project. For philosophical reasons. Also, I don't enjoy nukefests.
(4) I try to win before howitzers are available. IMO, howitzers are too powerful, so I try to win the old-fashioned way of bribery or destroying city walls and then killing off the defenders.
Of course, all items in my code of honor are negotiable.
Do you have your own code of honor?
[This message has been edited by Everyman (edited November 08, 2000).]
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I always keep a spotless reputation
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well I almost always have spotless reputation. Unless I am real behind in size and need a sneak attack to win. Winning is most important after all! 
I never use spies. I just never liked spy units. I never considered their actions very realistic. I prefer conventional warfare. Also why I never build manhattan project and never build nukes. I also never build cruise missles but that's mainly because I see them as a waste.
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skrobism
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I only play SP against the AI. So,
I treat the different civs the way they treat me.
Hostile Aggressive civs are treated with hostility, deceit, and - hopefully - total annilation and assimilation. I have no problem setting up Peace Treaties with these hostile to gain an advantage the attempt to crush them. My reputation be damned! I'm ridding the world of a menace.
Peaceful nations are allowed to live in peace with me. If I'm playing bloodlust I find it hard to wipe out a 4,000 year old ally. I usually retire at that point.
I hate peace treaties. I'd rather have a cease fire or war if I can't get a civ to agree to an alliance.
I don't attack when an ally requests it. I might say yes but rarely do. The AI never really helps me attack.
I never give away the gunpowder tech or other weapon related techs. Even peaceful allies can't be trusted with this too early. The AI tends to give it away to others too easily.
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skrobism
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kcbob,
The problem that you had there was that the other players could not seperate the 'game' from life. When I'm playing a competitive game, it is my goal to win. If the theme of the game is world domination and conquest, then breaking a treaty is just part of the game. Especially if the treaty is for just 5 turns. Why should I wait for the enemy to get into position to attack when I can hurt them now?
If someone doesn't expect that type of game play, you do run the risk of never getting that person to play with you again. I guess it depends who you play with, and what their expectations of gaming are.
I play games with people who are willing to get into heated yelling matches about game play - style and rules interpretation - but then walk into the kitchen for more beer, joke about this and that, then as soon as we return to the game table the 'fight' starts again. I see that 'fight' as part of the game. 'I can't believe you did that! You idiot!'
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skrobism
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We agreed that Australia was to be a combat free zone! You backstabber! What about the environmental effects? Think of the koalas - the kangaroos! You monster!
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Sieve Too
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New Hampshire, USA
Jan 1970 time: 05:12
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I only play SP. Code of Honor depends on whether I'm playing perfectionist/space or a military/conquest game. My first rule is I don't allow myself to switch what type of game I'm playing.
For military games:
1) No "cheats" (Bomber over stacks, airbase, etc)
2) No nukes.
3) No Republic or Democracy.
For perferctionist games:
1) All the military rules (except #3).
2) No more than 15 cities.
3) Must stay in Democracy.
4) Can't take over AI cities (bribery or force).
5) Can't start/declare war.
6) Accept all peace treaties/cease fires (even if I have UN).
Unlike many of the other posters here, I do allow Spies to poison the water. As a perfectionist, it's how I get rid of AI cities since I forbid conquest. Also, I sabotage and pillage AI civs mercilessly if they declare war on me. Oddly enough, since I don't ever take over their cities, the AI almost never sues for peace.
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Bereta_Eder
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I have to agree with Ming.
I don't poison cities because really in my way of playing that has little use most of the times.
I don't use nukes 'cause I know thigs can get messy
But I snak attack
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Mercantile
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Westcoast of Canada
Dec 2000 time: 05:12
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I like to bully civs and i believe that periodically my relatively calm and peacefull nation has lapses of leadership, in which the odd terrorist act occurs. The finger is always pointed in the Mercantilian direction, but as usual we have "no comment"
------------------
Do you shovel snow in your birkenstocks?
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