Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Civ II for Mac: OS X or Carbon/Classic?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
MacUser is offline MacUser
Prince
Olathe, KS, USA
Jul 1999
time: 23:12
Question  Old Post 21-05-2001 08:09
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Civ II for Mac: OS X or Carbon/Classic? Inflate your Upload Space

While I'm sure the decision has already been made by the marketing guys at Inforgames, I'm curious to hear the preferences of fellow Mac users: Which OS would you prefer MacSoft to develop for, OS X or a Carbonized Classic? My assumption is that a carbon classic would be playable on either OS X or 9.1, but without the new X features.

My vote is for X! My noted absence from Civ lately (aside from Cub Scouts) is mostly due to my becoming an 'nix head! I REALLY think there is HUGE potential in this new platform/OS for the Mac community and 'nix users in general. Plus I really like the idea of having a MP game crash and relaunch without having to reboot the computer!

------------------
Be what you is and not what you is not. Folks who do that are the happiest lot!
- Mr. Wizard the Lizard,

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:12
Arrow  Old Post 21-05-2001 20:42 Visit Henrik's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase Your PM Length

I am not sure, as of now I don't have MacOS X (I have to convince my dad to buy it), it is rather simmilar to Linux (unix), right?
I allways thought it nice to get a coredup instead of a crash (on my linux)...
This post isn't very clear, becouse I am not sure what I want...
Perhaps both

Lawrence of Arabia is offline Lawrence of Arabia
King
of the Gulag Archipelago
Apr 2001
time: 06:12
Talking  Old Post 22-05-2001 06:49
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Lawrence of Arabia Browse Apolyton AD-FREE

Weeelll... I need an excuse for my dad to buy for me OS X, so i guess that where i cast my vote.

MacUser is offline MacUser
Prince
Olathe, KS, USA
Jul 1999
time: 23:12
Post  Old Post 22-05-2001 08:21
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Re: Civ II for Mac: OS X or Carbon/Classic? Inflate your Upload Space

quote:
Originally posted by MacUser
My assumption is that a carbon classic would be playable on either OS X or 9.1, but without the new X features.


Let me clarify that statement. I double checked, a "Carbon" application is a "native" OS X application that will run in OS 9.1 if the Carbon Lib extension is present. It would run natively in OS X but would be missing some of the features of X such as the preemptive multitasking or protected memory (my personal favorite). However, the line from Apple is that a new app would be easier to write in "Cocca", the language which will be both native OS X AND have all the new features, but would only run on X and NOT 9.1. Thus for a totally new app, we will likely see a "Cocca" version, unless the marketing guys think the installed base of OS 9.1 makes a "Carbon" version more profitable. (note, I'm talking somewhat "out of my hat", so if this is only partially correctly -certainly incomplete- please correct me!

edit: add memory comment

Last edited by MacUser on 23-05-2001 at 07:44

tniem is offline tniem
King
Hope College
Apr 2000
time: 00:12
  Old Post 22-05-2001 21:46
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Many of the games earlier in the 90s shipped with both Mac and PC on the same disc (Warcraft II). Now, I don't expect the game to fit on one disc with two different versions, but can't they have a version where you can buy both in one box. I own a PC but I use a Mac at work. It would be great to be able to play Civ III on both without having to buy the game seperately.

As for which version of Mac, I vote OS X. It is oftly smooth and reliable.

MacUser is offline MacUser
Prince
Olathe, KS, USA
Jul 1999
time: 23:12
Exclamation  Old Post 23-05-2001 08:06
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase Your PM Length

Something else occurs to me. If MacSoft writes in "Cocca" (OS X), then it would be very easy to recompile the source for Linux; extra profit for minimal effort! Or maybe the other way around: write in objective C for Linux and compile for OS X. Either way I predict marketed versions for both OS X and Linux! (note to real programers: yeah, I readily accept the fact that I may not know what I'm talking about! )

edit illiterate spelling

Last edited by MacUser on 23-05-2001 at 16:18

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0367 seconds (89.04% PHP - 10.96% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net