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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Firaxis, Will We Be Able To Add Custom Civs to the Civs Already Built In?
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Arator
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Question  Old Post 19-05-2001 22:35
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Firaxis, Will We Be Able To Add Custom Civs to the Civs Already Built In? Get a bigger avatar today!

The debate continues to rage regarding which and how many civs should be built into the game. My preference is for the following 32 civs:

Ancient:

1) Egyptian
2) Babylonian
3) Persian
4) Carthagenian
5) Roman
6) Aztec
7) Incan

Ancient/Medieval/Modern:

8) Israeli*
9) Greek*
10) Celt*
11) German*
12) Indian*
13) Chinese*

Medieval:

14) Mongol
15) Viking

Medieval/Modern:

16) Arab*
17) Turk
18) English*
19) Dutch
20) French*
21) Spanish*
22) Portuguese
23) Italian
24) Danish
25) Austro-Hungarian
26) Russian*
27) Zulu*
28) Japanese*
29) Polynesian

Modern:

30) Iroquois*
31) American (with a "just Yankee" option)*
32) Confederate*

* My personal TOP 16

BUT, undoubtedly, Firaxis will leave some very important civs not built into the game. So, my question is:

Will we be able to ADD fully functional CUSTOM civs to Civ III? Specifically, will CUSTOM civs be:

1) easily addable?

2) savable?

3) choosable, just as the built-in civs are?

4) and multi-playable?

Does anyone out the yet know the answers to these questions?
[This message has been edited by Arator (edited May 19, 2001).]

Arator
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Post  Old Post 20-05-2001 00:38
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Put an end to popups!

Bump to get an answer to this critical question!

Arator
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Post  Old Post 20-05-2001 11:40
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Put an end to popups!

Doesn't anyone know? Doesn't anyone care?

Beckdawg is offline Beckdawg
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proud member of OfAPeCiClu(THE DARK SIDE) I am know as the "loyal drunkard" of the group
May 2001
time: 23:12
Post  Old Post 20-05-2001 12:45
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Support Apolyton or Terrorists Win

well i care but i don't know crap lol. i wish i had me a copy. In fact i might have to go to there office and take me a copy lol. Ya i wish. i Ihave read that there will be 16 but that seems kind of low to me. And even so u can edit like u could in civ 2 i have herd but that is all i know

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don't have ICQ but my AIM is beckdawg83 and MSN is beckdawg83@hotmail.com
[This message has been edited by Beckdawg (edited May 20, 2001).]

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:12
Post  Old Post 20-05-2001 16:56
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but you know whats probably gonna suck? even if you do get to create and save youre own civilization youll still end up with another civ just with a new name...

Arator
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Post  Old Post 20-05-2001 23:24
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quote:

Originally posted by ancient on 05-20-2001 07:56 AM
but you know whats probably gonna suck? even if you do get to create and save youre own civilization youll still end up with another civ just with a new name...


No, by "customizable", I mean more that just changing the names. In fact, these should be ADDABLE. You should not have to replace any already existing built in civ add to them. Also, besides city names and leader names, you should be able to set each custom civ's AI attributes and other features so that it performs with all the features and functionality of the built in civs.

In civ 2, because of its rigid structure, if you wanted to add a custom civ, you had to replace one of the built in 21. That's not what I'm talking about here. I want an open game architecture where you can easily customize and ADD TO, not replace, built in civs with fully functional custom civs! Whaddaya say, FIRAXIS?
[This message has been edited by Arator (edited May 20, 2001).]

ancient is offline ancient
Prince
Life Goes On
May 2001
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Post  Old Post 21-05-2001 05:59
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now how to deal with the civ specific unit deal? and if yyour playing multiplayer your leader will still look the same..

axemann is offline axemann
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Apr 2001
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Post  Old Post 22-05-2001 09:07
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The civilization-specific features would make customization very difficult. In Civ 1 it was very easy to play a game using totally different names for your Civ and Cities. I once played as the Muppet Civilization, with Kermit being the leader, of course. It was very amusing to be addressed by the AI as "Kermit, King of the Muppets."

On the overall scale of things, I think this takes a backseat to gameplay mechanics. The civ names are really just placeholders, anyway, except for the new Civ-specific units.

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:12
Post  Old Post 22-05-2001 06:23
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Lose 30 kilos (of popups)

While it MAY be difficult to add custimizable civs, I think we should have the chance to, at the very least, change the name of your civilization if you want to (similar to civ2)

Imran Siddiqui is offline Imran Siddiqui

Deity
The Potterverse
Jan 1970
time: 00:12
  Old Post 22-05-2001 07:16
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Yes!

This has been reported by Firaxis... lemme see (I was working on this for MarkG).

1st of March, 2001 on the Official Civilization Website.

Arator is offline Arator
Chieftain

May 2001
time: 23:12
  Old Post 26-05-2001 00:09 Visit Arator's homepage!
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Put an end to popups!

Bump to Dan of Firaxis!

tniem is offline tniem
King
Hope College
Apr 2000
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  Old Post 26-05-2001 01:17
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Support Apolyton, buy Alpha Centauri

If they are doing custom civs, it would seem that adding you own civs that you have customized would be make all mp games you play unbalanced and slanted to those using these custom civs. If there was a way to balance custom civs that are added, I would be all for it. But until then I would only be in favor of Firaxis endorsed civs.

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