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King of Rasslin
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never, Never, NEVER EVER should a regular spearman defeat 3 veteran horsemen. The regular spearman was unfortified in a plains square. My first horseman only did 1 damage. The second horseman also did 1, but the spearman was promoted. The third one didn't hurt him at all, and the spearman was promoted again. Being desparate, I sent in 3 of my veteran spearmen offensively, hoping that they could do just 1 damage each. They didn't even dent that stupid spearmen. I lost 3 horsemen, 3 spearmen, and an undefended new border city to that single, stupid spearman. Then the English sent in 4 more against me.
Try attacking with a lot of spearmen before the AI can trap them with other defensive units. Send the spearmen in to pillage all of his roads. This will ruin his economy and happiness if you can also kill some luxuries.
The problem with this game is that defensive units are very, very, very powerful. It isn't an issue if they are used the way they were designed to be used, but they can be used improperly very successfully. I didn't have problems with a lot of infantry. My cities had huge culture levels by then, so I could see them coming for a while. I could trap them and kill them with bombarding them constantly.
That isn't the issue with the spearman or the pikeman. These 2 units are very, very cheap in cost and in power. It's unusual that you can leave offensive units at your cities (like knights or cavalry) and defend reasonably well, and send defensive units (spearmen, pikemen, infantry) to the front and succeed.
I hate people that rant about something they can change. But I can't change bogus results like 1 spearman in the open killing 3 veteran horsemen and 3 veteran spearmen. To add insult to injury, the computer sent in 4 more spearmen, in an offensive manner. It was crushing because I had such huge borders, I couldn't cover them all.
I quit that stupid game. Can you reduce an enemies speed in pillaging the land? As it is, a spearman (or worse, hoplite) attack is too difficult to stop. Just wait until multiplayer.
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Pythagoras
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Charlottesville VA
Jan 1970 time: 00:19
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quote: Originally posted by King of Rasslin
never, Never, NEVER EVER should a regular spearman defeat 3 veteran horsemen. The regular spearman was unfortified in a plains square. My first horseman only did 1 damage. The second horseman also did 1, but the spearman was promoted. The third one didn't hurt him at all, and the spearman was promoted again. Being desparate, I sent in 3 of my veteran spearmen offensively, hoping that they could do just 1 damage each. They didn't even dent that stupid spearmen. I lost 3 horsemen, 3 spearmen, and an undefended new border city to that single, stupid spearman. Then the English sent in 4 more against me.
Try attacking with a lot of spearmen before the AI can trap them with other defensive units. Send the spearmen in to pillage all of his roads. This will ruin his economy and happiness if you can also kill some luxuries.
The problem with this game is that defensive units are very, very, very powerful. It isn't an issue if they are used the way they were designed to be used, but they can be used improperly very successfully. I didn't have problems with a lot of infantry. My cities had huge culture levels by then, so I could see them coming for a while. I could trap them and kill them with bombarding them constantly.
That isn't the issue with the spearman or the pikeman. These 2 units are very, very cheap in cost and in power. It's unusual that you can leave offensive units at your cities (like knights or cavalry) and defend reasonably well, and send defensive units (spearmen, pikemen, infantry) to the front and succeed.
I hate people that rant about something they can change. But I can't change bogus results like 1 spearman in the open killing 3 veteran horsemen and 3 veteran spearmen. To add insult to injury, the computer sent in 4 more spearmen, in an offensive manner. It was crushing because I had such huge borders, I couldn't cover them all.
I quit that stupid game. Can you reduce an enemies speed in pillaging the land? As it is, a spearman (or worse, hoplite) attack is too difficult to stop. Just wait until multiplayer. |
My biggest beef is how promotion works. Sometimes the defender has 1 hp, you attack 3 times, losing each time and then it gets promoted once or twice making it stronger than before you attacked it! that is bs!! HP should stay constant throughout promotion.
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King of Rasslin
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I agree, the hp bonus in promotion is too much. I have taken the offensive defence way too far now. With the Zulu impi raising (and razing) h3ll on anyone I don't like. It actually does long term damage. They can't use their workers, and they lose almost all of their trade. I bet they can't even make barracks or temples because they can't make maintenence payments.
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Random Passerby
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Correct me if I'm wrong... but isn't that basically how warfare has always worked? Spear and pike formed large parts of most armies of their respective times and functioned both in defensive and offensive roles, until the musket and bayonet began to replace the pike, and were in turn eventually phased out in favor of rifles and later on, automatic weapons. At all points, the core upon which armies, offensive ones (those being most of them) were built was the infantry. Those examples of leadership successfully using powerful, mobile shock troops--the Mongol riders, Napoleanic cavalry, the German blitz--are shining exceptions and built to some extent on myth; that Napolean's cavalry arm proved so decisive is a matter of application, not inherent power in cavalry and most certainly not due to sheer strength of numbers, and the Germans never would have defeated France in WWII without their infantry. Yet Civ3 offers relatively little penalty for fighting wars using nothing but huge stacks of cavalry and tanks.
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monkeyman
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Monkeysville, USA
Sep 2001 time: 23:19
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quote: Originally posted by Metaliturtle
actually, I just tried it with the greeks, and it got me the roman empire before AD |
I'm not saying it doesn't work (maybe I did say that ) but my main point is, it takes forever, and you would be better served sending in something with a higher attack value. The defence rush may be more aptly named the "defence crawl" and in my experience, the larger the enemy, the less time-cost-effective it is. YMMV.
OTOH, the romans are very well suited to this strategy since thier best offence is also their best defence, ie, legionary and then all you have to decide is which squares to pillage and which not.
I stand by my assessment of the infantry/tank/artillary/cavalry paradigm, although, as Random Passerby pointed out, that may not be historically consistent. If CivIII were accurate, WWII would have lasted 20-50 years, and the brits would be mad at the americans for ceasing hostilities with Japan.
--mm
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