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sboog
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Georgia, USA
Mar 2001 time: 00:19
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I'm not quite sure how to acquire the 3 natural resources: Bonus, Luxury, and Strategic. So I'll ask about each one.
(1) Bonus - Example Gold. It has to be within your city radius (the basic X), right? Do you have to send a worker to mine it? Or just click your citizens to the square? Do you have to build a road to it from the capital square? And if by chance it is outside your city, you can't use the colony to bring it in, can you?
(2) Luxury - Example Incense. Even if it is inside the city, you have to build a road to it, don't you? Or can you just have a citizen placed on it? If it is outside, you can build a road and set up a colony, right? What if you just have a worker build a road to it there and no colony?
(3) Strategic - Example Iron. (It appears only after you get Iron Working, I know.) But after it appears, if it is inside your city radius, do you have to have a worker mine it? Build a road to it? And if it is outside the city, have a worker build a road and set up a colony? Can you do it without a colony?
I know these questions sound elementary, but I think knowing about these is basic. Would appreciate any help you can offer.
sboog 
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Lucilla
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The Netherlands
Apr 2002 time: 06:19
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quote: Originally posted by sboog
(1) Bonus - Example Gold. It has to be within your city radius (the basic X), right? Do you have to send a worker to mine it? Or just click your citizens to the square? Do you have to build a road to it from the capital square? And if by chance it is outside your city, you can't use the colony to bring it in, can you? |
Correct: needs to be in city radius, no mining or road required, just put a citizen on it. Outside city: useless.
quote: (2) Luxury - Example Incense. Even if it is inside the city, you have to build a road to it, don't you? Or can you just have a citizen placed on it? If it is outside, you can build a road and set up a colony, right? What if you just have a worker build a road to it there and no colony? |
If your city is placed directly on the lux tile, you don't need a road (all cities have road inside them), otherwise build a road. If outside your borders, you need a colony + road. Borders meaning here borders of your whole territory, not the city radius.
quote: (3) Strategic - Example Iron. (It appears only after you get Iron Working, I know.) But after it appears, if it is inside your city radius, do you have to have a worker mine it? Build a road to it? And if it is outside the city, have a worker build a road and set up a colony? Can you do it without a colony? |
To access them, see rules for luxury. No mining required.
BTW, if one city has access to a luxury or strategic resource you need to have a road from that city to your capitol, to be able to profit from it in other cities. All cities connected to the capitol will get the benefits. If you don't have roads, you can connect cities by harbours.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:19
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And airports.
Also, if you are at peace with an AI civ, their roads and harbors (not sure about airports) can be part of the logistics network that gets resources to your capitol, and thus distributed to your cities.
If you go to war with that civ, or, I think enter into a trade embargo in either direction, that shared logistics capability goes away.
Lastly, in certain cases you may NOT want to build a road to a strategic resource, as some of them can be depleted in time. Iron and coal are the ones I've seen disappear the most often. So , if you have two sources, it might make sense to only connect to one.
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Coracle
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Colonies are rather worthless as even if they are garrisoned colonies they vanish if a rival civ builds a town nearby that overruns the colony - which should be an act of war but isn't. I consider this another bug.
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aebrahim
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I have a question about luxuries:
How do these work exactly? Is it that every luxury you have benefits all the cities in your empire that the city that contains it is connected to?
Also, are different luxuries worth more than other luxuries?
If we have more than one of each luxury, does that increase happiness within our own empire?
Thanks.
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aebrahim
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If they're all worth the same, then why in negatiations are some luxuries worth more (more costly) than others?
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playshogi
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quote: Originally posted by Theseus
So , if you have two sources (of a strategic resource), it might make sense to only connect (build a road) to one . |
Are you sure that leaving a strategic resource unconnected means it can't disappear?
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punkbass2000
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Waterloo, ON, Canada
Feb 2002 time: 00:19
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quote: Originally posted by aebrahim
If they're all worth the same, then why in negatiations are some luxuries worth more (more costly) than others? |
They aren't. However, a variety of factors affects whether or not the AI will trade you evenly (one for one). These include (but are not necessarily limited to): reputation, that particular AI's feelings towards you, difficulty level, empire size, (if your empire is twice the size of theirs, then each luxury is twice as useful to you as it is to them), and how many luxuries you each already have (with a marketplace, luxuries gain value with each new type you get. Of the eight, the first two will make one person happy, the next will make 2 people happy and so on, with a possibility of up to 20 happy faces).
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aebrahim
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quote: Originally posted by punkbass2000
They aren't. However, a variety of factors affects whether or not the AI will trade you evenly (one for one). These include (but are not necessarily limited to): reputation, that particular AI's feelings towards you, difficulty level, empire size, (if your empire is twice the size of theirs, then each luxury is twice as useful to you as it is to them), and how many luxuries you each already have (with a marketplace, luxuries gain value with each new type you get. Of the eight, the first two will make one person happy, the next will make 2 people happy and so on, with a possibility of up to 20 happy faces). |
Thanks! This makes things a lot clearer. I had been confused about this forever now.
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