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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:19
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quote: Originally posted by GP
I just ICS in a checkerboard pattern. |
rewind, -click-, repeat
I, too, have no qualms about settling on hills. The wine spot is excellent. I will also do it for coastal cities - same effect as a coastal fortress without wasting the time to build it. A fish/whale, the city, and a coal give you a size 3 city with 9+ shields - can't beat it in the early going.
In particular, in the early game, a hill city is virtually impregnable to the AI. With walls, your phalanx can withstand veteran cavalry. Good for strategic spots! 
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DrFell
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I really prefer not to settle on hills if at all possible... the only times I do is when I'm placing a defensive border city, or when I need to build on a hill to reach a special.
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:19
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quote: Originally posted by Campo
STYOM, I occasionally use the mine/build city technique but I've never tried it that early. You're referring to the very beginning, right? I'd have thought that it was more important to have both settlers found cities ASAP to crank out more settlers. It really makes sense to spend the time mining that soon? |
I rarely do it. Having read DaveV's post on worker placement, I now think I'd use that technique only if I had a fruit or wheat special within the city radius - so as to compensate for the loss of food production on the hill. The plus is, muchos shields... the games I remember playing, I did suffer a bit from tying up a settler for those turns, but then again, the first city was in an excellent location that really called for the mined hill, and it was producing as much trade/shields as 2 'normal' cities (of equal size)would. With a mine on it, the city square is almost like a shield 'special', and then you effectively have 4 or 5 specials that the city can work, as opposed to 3 or 4.
And of course, if there are only 2, or 1 special(s) available from that hilltop, then you should build that first city on plains/grass/river that accesses both, if there is such a square.
STYOM
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