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GraveEatr is offline GraveEatr
Settler

Mar 2002
time: 05:19
  Old Post 03-06-2002 01:27
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#1 Report this post to a moderator
Stealth Bomber with unlimited range Support Apolyton or Terrorists Win

How can you make an air unit with unlimited range? I tried making the stealth bomber with unlimited range, but it wouldn't work. So I put the bomber as a land unit (like the ICBM), but when it attacks, it doesn't have the "fly by" attack animation like an air unit.

So my question is... how can you make an air unit with unlimited range, and with all the correct attack abilities and animations?

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:19
  Old Post 03-06-2002 01:44 Visit Inverse Icarus's homepage!
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Support Apolyton buy from Amazon

you cant. yet.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:19
  Old Post 03-06-2002 16:03
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#3 Report this post to a moderator
Support Apolyton or Terrorists Win

You could cheat and make it a ground unit with unlimited range. It could never be intercepted then, but it is a Stealth after all.

Carver is offline Carver
Prince
reprocessing plutonium, Yongbyon, NK
Jan 2002
time: 23:19
  Old Post 03-06-2002 17:47
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#4 Report this post to a moderator
Support Apolyton or Terrorists Win

I did the same thing. Got all the way to the modern ages and saw that "unlimited range" didn't work. If they don't want bombers to u.r. that's one thing, but why cap the max range at 8? On a huge map 8 is almost worthless.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:19
  Old Post 10-06-2002 04:20
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quote:
Originally posted by Carver
I did the same thing. Got all the way to the modern ages and saw that "unlimited range" didn't work. If they don't want bombers to u.r. that's one thing, but why cap the max range at 8? On a huge map 8 is almost worthless.


Especially for a Stealth Bomber. I read some specs that said it has a range of 6000 miles. A movement of 8 hardly does it justice.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 10-06-2002 09:25 Visit Trip's homepage!
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But that involves refueling (which isn't implimented in Civ).
However, that's beyond the scope, so I would agree that the B2's range is nearly infinite.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:19
  Old Post 10-06-2002 18:09 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Inflate your Upload Space

wouldn't it be great to have a tech or a small wonder called 'in-air-refuelling' which would allow airplanes and bombers to have unlimited.

after all, this does exist in reality (i believe having read that the B52s started in US territory, flew all the way to the middle east, bombed, and flew back again).

it would need a checkbox called 'allow unlimited bombing range'.

how about to add that in the next civ3-patch? where should i post this request?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 10-06-2002 18:14 Visit Trip's homepage!
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Chances are it will be allowed in the new 'real' scenario editor.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:19
  Old Post 10-06-2002 18:20 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#9 Report this post to a moderator
Support Apolyton

yep, but the scenario editor probably won't allow adding of such flags and options. or do you think it will allow some kind of scripting?

pseudo-code:
if (civA.discoveres(inAirRefuelling)) {
civA.stealthBomber.setRange(9999);
}

or something like that... well... that would be wonderful

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 10-06-2002 22:01 Visit Trip's homepage!
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No go, sorry. During the last chat with Firaxis, Jeff (or Mike? I don't remember) said that there would be no scripting and no events. So in other words, we can't do anything unless they add it.

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:19
  Old Post 10-06-2002 23:32
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#11 Report this post to a moderator
Lose 30 kilos (of popups)

Interesting idea, but what would the point of it be? I suppose it would be cool if there was a refueling plane maybe, but a lot of those kinds of things probably won't be in any version of Civ III.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:19
  Old Post 11-06-2002 06:26
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Actually Trip, judging from the way I read the Chat Log, Firaxis still holds to the view that they want to include "event scripting" but not a specific "Scripting language" (as they believe it is merely a tool for adding new bugs!) I know this is splitting hairs, but I believe that the example posted below might well be within the capabilities of an events editor! I guess we won't know exactly what they are getting at UNTIL PtW comes out in October!!

Yours,
The_Aussie_Lurker.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:19
  Old Post 11-06-2002 06:32
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#13 Report this post to a moderator
Tired of ads?

quote:
Originally posted by The_Aussie_Lurker
Actually Trip, judging from the way I read the Chat Log, Firaxis still holds to the view that they want to include "event scripting" but not a specific "Scripting language" (as they believe it is merely a tool for adding new bugs!) I know this is splitting hairs, but I believe that the example posted below might well be within the capabilities of an events editor! I guess we won't know exactly what they are getting at UNTIL PtW comes out in October!!

Yours,
The_Aussie_Lurker.


By the sounds of it, all that will be out with the next patch. I think it was Jeff who mentioned that they want to have the scenario tools in place before PtW is available, in order to allow people to be fully acquainted with the possibilities.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:19
  Old Post 11-06-2002 06:40
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Enter the AD-FREE zone

You're absolutely right, Willem. I wasn't sure, though, if they were going to give us the COMPLETE events editor until they released PtW. Though I admit that I'm less certain of this!

Yours,
The_Aussie_Lurker.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:19
  Old Post 11-06-2002 17:54 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#15 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Willem
By the sounds of it, all that will be out with the next patch. I think it was Jeff who mentioned that they want to have the scenario tools in place before PtW is available, in order to allow people to be fully acquainted with the possibilities.


that would be great
allies declare war on germany as soon as it attacks, USA does NOT enter war until -let's say- japan triggers it (uhm... make pearl harbor a honey pot so the japs are tempted to do so... etc

i can think of hundreds of possible scenarios... some reality based ones, some just imaginative

[sorry, i'm thrilled by the idea ]

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:19
  Old Post 12-06-2002 01:47
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Support Apolyton

All I want is a decent map editor...

Kramerman is offline Kramerman
Prince
UT, Austin - The live music capital of the world
Jun 2002
time: 23:19
  Old Post 17-06-2002 04:19
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#17 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by sabrewolf
wouldn't it be great to have a tech or a small wonder called 'in-air-refuelling' which would allow airplanes and bombers to have unlimited.

after all, this does exist in reality (i believe having read that the B52s started in US territory, flew all the way to the middle east, bombed, and flew back again).

:


I think an unlimited range bomber is a great idea, but once you have the ability to build a certain type of bomber beyond the B-17 that comes with the game (like the B-52 I have) then I think it should just be automatically allowed. I think a small wonder or extra tech is kind of a hassle for something I think should just be assumed to happen with certain units. Because in reality whenever long range bombers like B-52s or B-2s are used, such as in Afgahnistan, mid-air refueling is just routine. During Desert Storm it was routine even for fighters patroling the no fly zone for long periods of time to refuel in the air.

At any rate, the 8 as maximum range really pisses me off and I hope soon we will be able to edit this for the purposes of usefulness and realism.


Is there any set date yet for when that new patch is supposed to come out? Ive only heard sometime in June, but thats it. Im really curious to the fixes it brings to the "editor" that came with the game.

foo12 is offline foo12
Settler

Mar 2002
time: 22:19
  Old Post 17-06-2002 04:39
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#18 Report this post to a moderator
Re: Stealth Bomber with unlimited range Support Apolyton, buy Alpha Centauri

quote:
Originally posted by GraveEatr
So my question is... how can you make an air unit with unlimited range, and with all the correct attack abilities and animations?


You could edit the two FLCs together to produce the desired animation...

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:19
  Old Post 18-06-2002 05:30 Visit panag's homepage!
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#19 Report this post to a moderator
Re: Stealth Bomber with unlimited range Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by GraveEatr
How can you make an air unit with unlimited range? I tried making the stealth bomber with unlimited range, but it wouldn't work. So I put the bomber as a land unit (like the ICBM), but when it attacks, it doesn't have the "fly by" attack animation like an air unit.

So my question is... how can you make an air unit with unlimited range, and with all the correct attack abilities and animations?


hi ,

one option is to give it a movement of two , one to get near the target "rebase" , and a second to bomb the target , ....

have a nice day

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