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Pilfur
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quote: Originally posted by Ralf
Diplomacy with too weak backstabbing-deterrant rules, becomes more-or-less meaningless. |
Agreed. So why are you looking at prohibiting backstabbing rather than making it costly? I don't want the game to have some arbitrary rule stopping me from turning on my friends. It feels fake. Make it cost more, and make the computer players consider those costs more carefully. Have political strife both externally and internally (via happiness penalties). You could even have the peoples of differfent societies react differently to different actions taken by the leader, having some peoples more into blood lust and others more into peaceful coexistence (perhaps depending on government or the particular civ)
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Yeah, the "refuses to speak with you" is worse than "it's not you, it's me." It was just poor programming. CTP had way the hell better diplomacy than Civ2. CTP's diplomacy was weak and too simple, but far better than Civ2. What I didn't get was how often another Civ would go with the "Prepare to die!" response, even in scenarios! It was just too many bugs with the AI that were never fixed, so it's probably nothing to worry about, I'm sure Firaxis will come out with a pretty decent diplomacy model for Civ3. After all, with all the strategy games coming out these days, their whole reps are on the line with this game. SMAC had better diplomacy, but only because it had less bugs. It was too predictable, and it's pretty obvious the designers played it safe. You knew no matter what, the Morgans would nuke you if you weren't capitalist, the believers would nuke you if ya didn't believe, and the Gaians would nuke you if you didn't get green. Like The Rock says, know your role. Civ3 will probably have the best diplomacy model ever built into a game. If it doesn't, there'll just be more people goin off to play Warcraft and Age of Kings, etc. where there is no diplomacy, just razin' buildings.
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Chronus
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"OK, then - maybe I got carried away to the other extreme. I admit. "
Oh, drat! I was looking forward to my first disagreement with Ralf ;-)
Anyway, I agree that the backstabbing should stay . . . but with a higher penalty. Furthermore, I still want the "begone" attitude to come up. I simply interpret this as "hey, I have the upper hand here and you simply do not have anything of interest to offer", or "I hate you and I shall see to it that you die, even if it takes my life". People (and leaders) like that do exist, though, I'll admit, we see quite a bit more in the game than we do in real life. However, since the programmers can't represent every possible human trait/attitude, a generic statement will have to be used somewhere.
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