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centrifuge
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I was following Harlan's guide as well, but something funny happens, when I save my graphic complete with the alpha, it says that it has to save it as merged file. Then if I try to use the Ctp sprite tool, it says that I have a BMP with no assosciated alpha.
I read a thread dealing with something similar where IIRC, immortal wombat was having a similar problem. IW what was the fix???????
Here is the thread: http://apolyton.net/forums/showthre...light=paintshop
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centrifuge
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aaaaaaand Hoooly crap it works!! I was banging my head for hours, Thanks again!!
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centrifuge
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Sure, they aren't anything fancy, but I'll post them when I get home tonight.
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centrifuge
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Okay, here they are, they're Nazi cities from WW2 (obviously), as my first scenario/mod attempt with CTP2, I've been doing a remake of one of my favorite Civ2 scenarios(RedFront by Captain Nemo), the graphics are more or less the same as they were in Civ2, I just revamped them slightly and added the flag. Also notice the small "cities" or suburbs that are used to replace railroads.
Attachment: image4.jpg
This has been downloaded 64 time(s).
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:19
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Hi, Centrifuge
Captain Nemo's RedFront is a state of the art CIV2 scenario. This is a great idea, but you'll really have your work cut out for you. Have you done a map yet?
Peter
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centrifuge
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Yes, I've got a map(mostly finished). I'm currently working on editing some terrain graphics, and city sprites. I've run into a problem with the city sprites however, because the editor only allows the placement of 3 different city styles, and the third is buggy in the editor. It starts with the asian sprite, but upon increasing the size it becomes the sprite of city style 1. I'm having a hard time with this, because all of my scandinavian cities, are looking the way that I want the Soviet's to.
Thank you by the way for the encouragement with this idea, and yes I know that I definitely have my work cut out for me. (Although, working from a model, makes the going a little easier)
C
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centrifuge
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quote: Originally posted by Martin Gühmann
Only conquered cities will keep their city style. Therefore the sollution would be to put a city of an civ with the right style on the map and conquer it. Than you have it.
-Martin |
Are sure that this is the case? I'll have to try again tonight, but from the testing that I've done so far, the cities sprites seem to stay the same after being conquered. I'll check again to make sure though.
C
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centrifuge
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Martin,
My editor, doesn't seem to be buggy, the way that you mentioned. Though, the third button is definitely having problems.
C
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centrifuge
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IW, This doesn't seem to solve the problem, there must be some easy way around it that I'm just not seeing...
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All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
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