 |
|  |
 |
|
Tabun
|
 |
Hampton, VA, USA
Oct 2000 time: 00:12
|
|
All,
OK, pardon me if I'm uninformed. But since Mr. Briggs has mentioned the new ZOC rules for Coastal Fortresses here, I've been looking for some more input.
It's occurred to me that I haven't seen the question of river tiles being navigable to ship/boat units addressed. I assume that ground units will still receive some sort of modifier when they're on a river tile, ala Civ2. But will any sea unit be able to penetrate a landmass by traveling up a river?
Now, if this has been addressed, and some/all sea units will be able to travel up some/all river tiles in Civ3, my next question applies:
River travel, of course, opens up a whole new can of worms for ZOC rules. But one specific rule I am curious about is the influence exerted by an enemy city's Coastal Fortress, while a unit is traveling up an adjacent river. I know what effects are planned for ocean-going units, but a river is a MAJOR naval choke-point and I'd like to hear everyone's' thoughts on this situation and whether any of this has been given consideration by Firaxis.
Thanks,
Tabun
|
|
|  |
 |
|  |
 |
|
My Wife Hates CIV
|
|
Michigan
Jan 1970 time: 05:12
|
|
The carrier I was on went up the mississippi river.
|
|
|  |
 |
|
Marquis de Sodaq
|
 |
... no, a Marquis.
Jul 2000 time: 23:12
|
|
Traffic along rivers was until the modern era faster than on land, thus the move bonus in civ2, El Hidalgo. Your legion wasn't swimming along, it was on boats, of course. With years per move, they had plenty of opportunity to disembark and attack someone.
Yes, the idea of a navigable river as a terrain type (a second type of water, basically) would be grand. Bridges could actually be an object that would have to be built, and could be destroyed, as well. I have no idea how they would program it to allow any nation's units to go under, tho...
Regarding the screenshots: Whatever that forest special is, it looks like a pile of old tires! Unless rubber is what's intended, what is it?
|
|
|  |
 |
|
El hidalgo
|
|
quote: Originally posted by Marquis de Sodaq
Traffic along rivers was until the modern era faster than on land, thus the move bonus in civ2, El Hidalgo. Your legion wasn't swimming along, it was on boats, of course. With years per move, they had plenty of opportunity to disembark and attack someone.
Yes, the idea of a navigable river as a terrain type (a second type of water, basically) would be grand. Bridges could actually be an object that would have to be built, and could be destroyed, as well. I have no idea how they would program it to allow any nation's units to go under, tho...
Regarding the screenshots: Whatever that forest special is, it looks like a pile of old tires! Unless rubber is what's intended, what is it? |
I realize that it was until modern times faster to go via river than over land. But I wonder why if you need to get in a boat to cross the sea (ocean, lake) you would not need a boat to travel via river. Do all the units carry portable boats (inflatable dinghies?)? Do boats await you at every point on every river, even those by which you have no city, or in other, as yet unexplored continents? IMHO the model is lacking. I think you are right that the assumption is that there is a boat there, but to me it doesn't make sense. And anyway it's not what I want; I want a distinction between navigable and non-navigable rivers! 
Anyway, rather than argue about navigation of rivers (I would love to but I wonder if it would make much difference at this point), I'd rather find out why certain stretches of river seem shallower and narrower than others in the screen shots. My hope is, as I make no secret, that certain stretches are navigable (by certain ships) and others are not. I do wonder about those tires, now, too... could that be jungle terrain? If so then maybe it is tires. Er, rubber.
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|